Let’s go to Anna’s house

September 25, 2017 at 9:24 am | Posted in Artwork, Backgrounds, Commissions, Progress | 2 Comments
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Hey folks! I’m very excited to show you a BG sample of Anna’s home.

Anna's house sample

Click to view larger.

Let me introduce you to Café Memoria Deux’s BG artist – Lavinia, aka GlassHeart / Selavi. I think she’s done a wonderful job so far! Look forward to seeing her work in this project. Do check out her portfolio, she’s pretty amazing 🙂

Elena (Anna’s mother) makes a good chunk of money by running the cafe, so the house is a little on the high-end side, being a little large and double-story. And of course, there’s lots of plants / flowers, with several specific varieties of flower. I gave it some thought as to which ones to put around her house (as well as the other girls’ homes). In the end, the flower meanings of irises and lavender fit Anna’s personality very well and how she develops in the story. I’ll leave out the meaning of those flowers here as it’s kind of spoiler-ish.

(Okay, a bit of a confession, I’ve been playing this browser game titled “Flower Knight Girl” the past several months, and it made me a bit of a, uh, flower maniac. ^_^; )

As for rest of the project, I’ve been kicking up the pace and working on the system and GUI, mostly the food selection and feedback screens. It’s mostly done and working properly, although I’m having issues with dissolve / fade transitions – for some reason side images are transitioning twice between interactions. And calling a screen with transition gives errors, despite the Ren’Py documentation saying you can. >.>

That should be it. Next post, hopefully new sprite artwork!

-Ryne

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