Anna keeping Café Memoria open

March 24, 2020 at 8:58 am | Posted in Artwork, Characters, Commissions, Progress | Leave a comment
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Hey again folks! I hope you’re doing all safe and healthy, especially with the coronavirus going around. I’m out of work for a while, and can’t get out of the house due to that fact. Thankfully, I’m fine health-wise, and I’d like to share a new piece of CMD artwork: a chibi of Anna!

Anna's chibi art

Yes, click to view larger. Anna’s here to lighten things up a bit in times like these, by keeping Café Memoria open (take out only for now, like where I live). Remember the rating slip / form / etc? Depending on how you rate her service she will react with a different expression. Do you think she’s too clumsy to be a waitress and deserves to be rated badly (true to her character, she’ll cry)? Or you find it endearing, and that she’s trying her best? ^_^ There are five levels of expressions:

  • Bad: About to cry ;_;
  • Mediocre: Flustered ó_ò (not sure how to express that here)
  • Neutral: A neutral expression, she did okay
  • Good: Happy to be of service =)
  • Best: So happy you think she did an excellent job ^_^

Other characters’ chibis are in the works, so stay tuned! By the way, I managed to update CMD’s site to include Alden’s profile. You can check it out here. Will update the site later to include the chibis as well.

But yeah that should be it for now. In the meantime, stay healthy folks!

-Ryne

Late winter beach party

February 26, 2020 at 9:38 am | Posted in Artwork, Backgrounds, Commissions, Plans, Progress | Leave a comment
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Hey folks! I’ve got more CMD artwork to share, and here’s some beach BG art~ Yeah, it’s still winter and too cold to go to the beach. But spring is just around the corner and I guess it’s time to warm things up a bit (at least in the northern hemisphere). ^_^

Beach, day

Click to view larger, as always. This was done about a year and several months ago (in 2018), and I haven’t shared this until now. The painterly quality of the work gives it a nice relaxing feeling, kind of like what you would expect a beach to be, no? I guess it would be kind of difficult to create this with 3D models (like the other BGs).

Wouldn’t you want to spend time at the beach with the Café Memoria girls? Spring break anyone? =)

Speaking of background art, I’ve been having a bit of a setback. I haven’t heard from my BG artist in a long while, meaning I’ll have to eventually hire a new one. Not right now, but eventually. It’s gonna be a challenge finding someone who can at least match the style of what I have so far for CMD’s BGs. I’ll post more details when I decide to recruit!

Otherwise, I’m still working on CMD, albeit progress has been somewhat slow. Spent like a week or two trying to figure out this lag problem on my new PC. I can’t really work on projects if the system lags – it’s mostly when I access stuff on my data drive (separate from OS) and my mouse stutters. But, I think messing with the drive’s settings alleviated it quite a bit (it’s configured as RAID 1).

But yeah aside from that, some new artworks are in the works. Updates to CMD’s site to include Alden’s profile aren’t ready yet (due to the above). But yeah look to more updates next month!

-Ryne

Alden’s New Years

January 27, 2020 at 9:42 am | Posted in Artwork, Characters, Commissions, new year, Plans, Progress | Leave a comment
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Hello folks, it’s time to start the new year (and decade) with the last bit of CMD character sprites. I’d like to share another of the game’s male characters, Alden!

Alden's outfits

As always, click to view larger. If you can’t tell from the hair and eye color, he’s Aurelia’s twin brother. While he does get excellent grades like his sister, he is a bit of the opposite in personality to her. He’s not as airheaded, and is a bit uncomfortable around the opposite gender (sister aside). Also, Aurelia inadvertently embarrasses him in public, especially when it comes to him and girls. He hates it when people tell him how hot his sister is, often receiving inappropriate comments about her (I’ll leave it to your imagination, ^^; ).

I must say that I had a bit of a slow start to the new year. I somehow got the flu around new year’s, which took slightly less than a week to recover from. And of course as a bit of a late Christmas / New Years gift I bought a new computer, or more like built a new one. My old one was showing its age with serious problems – like freezing up for 2-3 minutes then unfreezing, and of course randomly corrupting files (mostly my music and anime pics library).

Thankfully it didn’t touch any project files (and thank goodness for backups), but I didn’t want to take any chances with that and bought a new one. And since Windows 7 went EoL might as well upgrade to Win10.

It took a bit of while to resume working on projects, because of the above plus transferring my files to the new PC. I will update CMD’s site to include Alden’s character profile, hopefully next month (plus probably more updates!).

Hope your new year is going well so far!

-Ryne

AWCG v2.0 Released!

December 20, 2019 at 8:36 am | Posted in Artwork, christmas, Release, Side Projects | 2 Comments
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AWCG Banner

Merry Christmas folks! It’s here, v2.0 of All I Want for Christmas is a Girlfriend (AWCG), with updated visuals and of course now with voice acting!

Download Now!

  • Version 2.0
  • Release Date: 2019/12/20
  • Size: 52.2 MB (Windows / Linux), 35.0 MB (Mac)

I’ve started reworking this project around September, beginning with updating the BG art. While using stock photographs and filtering them can be nice for VN projects on a budget, I prefer to have original visual assets. These got done pretty quick (~a month for all BGs), I was expecting it to take at least two months to finish – but hey, not going to complain. 🙂

As for Natalia’s voice acting, I guess it’s no surprise that everything’s recorded within a week of hiring my VA. But I think the quality of the recordings is just right, making Natalia’s personality come to life. I hope you all enjoy her cheerful holiday voice!

Do let me know what you think! Any comments and or suggestions are welcome! I hope you enjoyed it as much as I enjoyed putting this VN together! Spread the holiday cheer! 🙂

As we’re bringing another year to a close, I’d like to thank you all once again for your support. This year was pretty productive, no? I mean, we saw the release of the CMD demo, had a little special 10th anniversary thing going on, and of course v2.0 of AWCG.

Plans for next year? Of course, I’ll still be working on CMD. In addition, I’ve been drafting another side project as of late – the idea sort of popped up and I think I want to flesh it out some more. I’ll post more about it once I get a chunk of it done!

Merry Christmas and a Happy New Year! Hope you folks stick around, and here’s to another year!

-Ryne

AWCG v2.0 Release Date Announcement

November 25, 2019 at 9:38 am | Posted in Artwork, Characters, christmas, Commissions, Plans, Progress, Side Projects, Site, Voice | Leave a comment
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Heya folks! As you might have known from my Twitter and previous posts, I’ve been reworking my Christmas VN the past month. Most notably changing up the visuals (BGs and GUI) and of course adding voice acting. And now I’ve made enough progress to show off these changes!

Before -> After (click to view larger)

AWCG - Before AWCG - After

I’ve hired Milena Olivson to do the game’s BGs and she’s done a wonderful job with them! Although she works pretty quick, she doesn’t sacrifice quality at the same time. A huge improvement over using filtered photographs as BGs.

Oh, and of course I’d like to introduce Natalia’s voice actress – Katelyn Hamilton! She gave Natalia the personality I was looking for, with her outgoing and cheerful voice. I’ve updated AWCG’s site to include voice samples if you want to listen. 🙂

With that out of the way, I’d like to say I’m aiming to release v2.0 of “All I Want for Christmas is a Girlfriend” on December 20, 2019. Most of the things I’ve wanted to update have been implemented, but I don’t want to rush things. The GUI needs a bit more work, and of course debug, debug, debug. Aside from that, I hope you look forward to Natalia bringing you some more holiday cheer this season!

Thanksgiving is coming up, hope you all have a great (and safe) one. And thanks as always for sticking around!

-Ryne

AWCG – Voice Actress Recruitment

October 28, 2019 at 10:00 am | Posted in Artwork, Characters, christmas, Plans, Recruitment, Voice | Leave a comment
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2019/11/5 – Closed! I’ve found someone to voice Natalia. Thanks to those who applied!

2019/11/4 – I’ve extended the audition period to this Thursday (11/7)!

I need a female voice actress for a short romance Christmas-themed VN, “All I Want for Christmas is a Girlfriend” (AWCG)!

Learn more about the project: VN site

Character that will be voiced

Natalia
Lines: ~26
Words: ~262
Personality: Friendly, outgoing, a bit flirty
Pitch: Somewhat high
Audition Lines:

  • “I’m so glad I passed my calculus final! Thank you so much for tutoring me! I feel like I finally understand the material!”
  • “Aww, that’s so cute, you’re blushing~”

More information

I released this VN last year, but without any voice acting. I’m in the process of reworking this project, hoping to improve the visuals (mainly BGs and some GUI), and of course seeing Natalia’s personality come to life!

  • This is a non-commercial project.
  • Budget: ~$30, negotiable. Payment via PayPal.
  • Deadline: While this is a short VN, everything will need to be completed within a month (last week of November / the 30th). I’m aiming to re-release this project about a week before Christmas this year (week of December 16).
  • Format: .wav – to allow for post-processing.
  • Motivation, reliability, proactivity: very important

How to Apply

Email me here with your audition and demo reel.

Please send submissions as links to your portfolio (soundcloud, dropbox, google drive, etc.), not as email attachments. Also if selected, I would greatly appreciate it if recordings are sent via links as well (zipped up). Sound files (especially .wav’s) eat up my account space quick >.<

I will be keeping this open for at least a week, or until I find someone. Let me know if you have any questions / comments / concerns. Looking forward to hearing from you, thanks!

-Ryne

Happy PixaelSoft / Project Memoria 10th Anniversary!

September 27, 2019 at 8:40 am | Posted in Anniversary, Artwork, Commissions | 2 Comments
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Finally, PixælSoft / Project Memoria has hit 10 years since its opening on September 27, 2009! To be honest, I didn’t think I would go on for this long. Along the way, I met a wide variety of people who helped me with my visual novel projects. There were some bumps on the road, but for the most part it’s a pleasure to work with them, allowing me to push forward and resulted in the completion of two projects, plus a demo release.

I don’t know if it’s just me, but have I been posting blog entries in consecutive months since opening? I’m… not even sure how I got the energy to do something like that for 10 years. o_O Maybe it’s the strong motivation to make sure the projects see completion? I should take a month off from projects sometime.

By the way, I’d like to share a special 10th Anniversary message (and a special CG 😉 )

Julia in a wedding dress

Click here to read my message (and view the full-sized CG)! I wrote a reflection on how I got interested in VNs, and my inspirations in opening PixælSoft / Project Memoria. You know, back in my college days when I created a few VNs for final projects. Then there’s my scrapped RPG project, taking characters from that and placing them in VN projects. Yeah, those were the days – very fond memories.

As for the CG, it was done by Arctic Fox (her twitter)! She has done a marvelous job in drawing Julia in a wedding dress. Julia wants to spread her love for your support of this studio and my projects for so many years!

So, what’s after this? Well, I’ll continue to work on Café Memoria Deux and hope to release the full version. Then there’s my older projects – reworking them is always a possibility. This includes as early as my first VN “Dating Sim”, to my more recent one including, “All I Want for Christmas is a Girlfriend”. Of course, I have VN ideas floating around that I might want to bring to life someday.

Thanks so much for your support for all these years, and hope you folks stick around. Happy Anniversary, and here’s to another 10 years!

-Ryne

Anniversary illustration recruitment

August 30, 2019 at 8:56 am | Posted in Anniversary, Artwork, Plans, Recruitment | Leave a comment
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PixaelSoft Logo

2019/09/01 – Closed! I’ve chosen an artist. Thanks to those who applied!

Hey folks! Just thought I’d give a heads up that PixaelSoft / Project Memoria is nearing a 10-year anniversary on September 27. I’d like to commission a piece of artwork to celebrate, and reaching out to anyone who would love to do it!

What I’m looking for:

  • What: A beautiful hi-resolution (1080p) anime-style CG illustration of one of my female characters, wedding-themed
  • Deadline: This will need to be finished on or before September 25th
  • Budget: ~$150-$200, negotiable. Payment via PayPal.
  • Ability to do some ecchi-ness is a plus
  • Motivation, reliability, and proactivity: very important

Art style:

I’m looking for something in the style of Love Live! and Idolm@ster or similar / close to it.

Interested?

Send me an email here with samples of your work. Note: Please send samples as links to your portfolio (DeviantArt, Pixiv, etc) not as attachments.

Also be aware that I’ve posted this right before leaving for work – I’ll respond ASAP when I get back! Still, do contact me if you’re interested.

I’ll be keeping this open until the evening of September 1 (Sunday) or until I find someone. I look forward to hearing from you! I hope I can make this a great anniversary for my studio. 🙂

-Ryne

Ryne’s demo days of summer

August 26, 2019 at 9:10 am | Posted in Artwork, Characters, Commissions, Plans, Progress | 2 Comments
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Wow, I can’t believe it’s been at least a month since I released the CMD demo. I hope you all enjoyed it 🙂 No stopping there, because I have more art to share (pun unintended) – Ryne’s sprite art is finally completed!

Ryne's outfits

As always, click to view larger. The protagonist of the game who receives a summer discount card from Anna, because he helps her so much with her problems (especially with school). Speaking of which, while he does help the girls with the problems they face, he does have some problems of his own. Namely, the pressures of school, and his anxiety when it comes to Julia. While not touched upon in the demo, one of his hobbies include working with computers, and will gladly fix any malfunctioning computer.

BTW, I updated CMD’s site to include images in his profile, in case you want to check it out.

Apologies if I didn’t have his sprite in the demo (time constraints). But if I decide to make some more demo versions, then yeah he’ll definitely be in it!

Aside from that, we’re nearing 10 years of running PixaelSoft / Project Memoria (on September 27)! Has it really been that long since then? I hope to show something nice next month, to celebrate. But yeah I hope you guys still stick around!

-Ryne

Cafe Memoria Deux demo released!

July 26, 2019 at 7:48 am | Posted in Artwork, Demo, Progress | Leave a comment
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Café Memoria Deux

It’s been several years since I started this project. But the Café Memoria Deux demo is now playable! Thanks to those who helped me get to this point. It’s been a wild ride putting this together!

Demo version 0.1 contains:

  • A focus on the characters Anna and Mikaela
  • All characters make a return from prequel + two new characters
  • A return of the food selections + rating system from the first Café Memoria
  • Note there’s no sprite art of the protagonist, Ryne, just yet, as he’s still being worked on as of this post.
  • As someone pointed out in the comments of previous post, no, there’s no voice acting. But depending on how things go, there might be in future versions!

Screenshots (click to view larger):

Café Memoria Deux 0.1 can be downloaded here:

Windows, Linux (84 MB) / Mac (67 MB)

As always, let me know if there are any problems and/or bugs. Questions, comments, constructive criticism are welcome!

I really hope you guys enjoy! It might’ve took several years from the birth of this project to a demo release, with some setbacks in-between. But I consider a demo release a major accomplishment.

Thanks to you all for checking out this demo, hope you all stick around for the full version 🙂

-Ryne

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