Belated Thanksgiving dinner in Mikaela’s room

November 29, 2017 at 9:30 am | Posted in Artwork, Backgrounds, Commissions, Plans, Progress | Leave a comment
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Hey folks! Hope you guys had a great Thanksgiving last week (to those who celebrate it). As for me, spent most of my time at work – my job is one of those 24/7 establishments and therefore working holidays. I guess it kind of goes both ways, take a day off and spend time with family, or come to work and receive holiday pay. Eh, can’t really complain I guess (though my last several Thanksgivings were spent at work).

Anyway, let’s celebrate a belated Thanksgiving with new BG art! Let’s go inside Mikaela’s room, but remember that she doesn’t like it if you touch her stuff 😉 Click to view larger:

Mikaela's bedroom

Decided to go for a green color scheme, as it’s her favorite color. 🙂 While she may not look like it, one of Mikaela’s hobbies include sewing and fashion, as shown here spools of thread and some other sewing materials. In fact, her sewing hobby plays a bit of a role in the story, her past, and her personality. I’m a little tempted to post here as to how she picked up the hobby, but I’ll leave it to you to find out when I release a demo. Lastly, of course, she uses this room to, uh, study – her grades are already bad enough that she needs some time to herself to concentrate!

As for character sprites, it’s been slow this month; my sprite artist is on hiatus for almost a month due to college. Hopefully she’ll return soon and we’ll see some Julia in the next post or two! On my end, as I wait for artworks I’m still in the tedious process of planning event CGs. It’s not that bad, only have to be mindful of the time of day, what the characters are wearing, backgrounds, and whatnot. We don’t want the girls inadvertently wearing swimsuits while working in the café, right? 😉

Anyway, happy belated Thanksgiving. Thanks for sticking around and following my projects, despite progress being slow. As cliche it may sound, it means lots to me, and keeps the project going! Hope you guys stick around long enough to see CMD’s completion.

Thanks again!

-Ryne

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Celebrating my birthday in Anna’s house

October 26, 2017 at 9:56 am | Posted in Artwork, Backgrounds, Birthday, Commissions, Plans, Progress | Leave a comment
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Good morning! In last month’s post we saw the exterior of Anna’s house. And now Anna wants to invite you inside to celebrate my birthday today (and have some cake)! ^_^

Living room of Anna's house

First, a comfy living room / kitchen (as almost always, click to view larger). This is where Café Memoria days start, where Anna and Elena spend time having breakfast before work. And, on their days off, lunch, dinner, as well as watching a movie or documentaries together. BTW, that red thing next to the flat-screen is not an ashtray, it’s a fragrant candle! This is a non-smoking household. Care to have some bread from the basket?

Anna's bedroom

Now, let’s go to Anna’s room! Decided to go with a pink and white scheme. Anna loves nature, so there’s a few potted plants and pictures of such. I think the woody texture of the furniture makes it more nature-y, while keeping it somewhat modern. And of course, Anna bought a laptop with the money she makes at Café Memoria. It’s an, uh, Acer laptop powered with a Core i3 + Windows 10! She’s not a gamer, anyway; she mostly uses it for schoolwork.

What do you guys think of these interior BGs? I think my BG artist did a marvelous job!

Backgrounds aside, this month has been somewhat plagued with computer problems. Some of them include a minor malware infection, to an automatic update breaking some of my software. Fortunately it wasn’t that bad thanks to scans and backups, but it did take hours to fix.

Despite the above setbacks, I tried my best to get stuff done! Among them include planning food artworks. Unlike the first Café Memoria, CMD will not be using any food stock photos, but instead will be drawn (still debating if I should hire a separate artist for this).

I’m also in the process of planning out event CG artwork. Of course this will be done by my character artist. How does one plan out event artwork anyway? I have quite a bit of CGs, and I can only gather so much references. Maybe the BG art will help a bit, for the artist to get an idea of the environment? For example, there is a scene where Ryne and Anna are studying in the latter’s room – I’m hoping the BGs will make doing CG art less complicated!

You know, I kind of regret not commissioning an artwork of Anna presenting a birthday cake. Though, at the same time it’s probably best if given from the thoughts of others, and not expecting / asking for anything. Perhaps one of the most important things I learned in my life is “it’s the thought that counts.”

Enjoy! I think I’ll celebrate my birthday by relaxing a bit today.

-Ryne

Let’s go to Anna’s house

September 25, 2017 at 9:24 am | Posted in Artwork, Backgrounds, Commissions, Progress | 2 Comments
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Hey folks! I’m very excited to show you a BG sample of Anna’s home.

Anna's house sample

Click to view larger.

Let me introduce you to Café Memoria Deux’s BG artist – Lavinia, aka GlassHeart / Selavi. I think she’s done a wonderful job so far! Look forward to seeing her work in this project. Do check out her portfolio, she’s pretty amazing 🙂

Elena (Anna’s mother) makes a good chunk of money by running the cafe, so the house is a little on the high-end side, being a little large and double-story. And of course, there’s lots of plants / flowers, with several specific varieties of flower. I gave it some thought as to which ones to put around her house (as well as the other girls’ homes). In the end, the flower meanings of irises and lavender fit Anna’s personality very well and how she develops in the story. I’ll leave out the meaning of those flowers here as it’s kind of spoiler-ish.

(Okay, a bit of a confession, I’ve been playing this browser game titled “Flower Knight Girl” the past several months, and it made me a bit of a, uh, flower maniac. ^_^; )

As for rest of the project, I’ve been kicking up the pace and working on the system and GUI, mostly the food selection and feedback screens. It’s mostly done and working properly, although I’m having issues with dissolve / fade transitions – for some reason side images are transitioning twice between interactions. And calling a screen with transition gives errors, despite the Ren’Py documentation saying you can. >.>

That should be it. Next post, hopefully new sprite artwork!

-Ryne

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