Don’t slander your waitress

August 30, 2017 at 9:18 am | Posted in Artwork, Plans, Progress, Screenshots | Leave a comment
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Modified rating system

Hey guys! I bring to you CMD’s rating system, making a return from Café Memoria. Looks mostly the same, right? Sure, I might’ve copied and pasted old code and assets into the newer, but there’s quite a bit of changes:

  • Removed the yes/no questions: “Did your waitress do something exceptional”, “Would you like to come back here again”, and “Did you like the waitress overall” – I feel these don’t offer any flexibility in the girls’ reactions
  • Added a 1-10 rating: “Tip amount” – yes, you can tip your waitress now 🙂
  • These remain the same: “Friendliness”, “How quickly food was served”, “Food quality”, “comments”
  • In the previous Café Memoria, each girl had three possible reactions: “bad, neutral, good”. For flexibility, CMD offers five possible overall reactions: “bad, mediocre, neutral, good, best”
  • Above reactions have an impact on your relationship with the girls. Relationship gained / lost varies between girls as well, e.g. relationship gained from Anna’s “good” rating is different from Aurelia’s “good” rating.
  • To prevent hair-pulling in getting the girl you want, there’s a hint box you can open, as to which words to type in the comment box. Sample words you can type in:
    • “Negative” words: irk her with words like “bad”, or ruin her day with words like “incompetent”
    • “Positive” words: put a smile on her face with words like “good”, or make her love you with words like “vivacious”
    • Each word has a varying weight to her overall reaction score
  • There’s also various major changes to the system’s backend you probably wouldn’t care about, just as long as it functions as it should, right?

I think this way, the rating system is simplified a bit, but at the same time a little more flexible. GUI would have to be reworked a bit, though.

Lastly, quoting from previous blog post:

There’s a chance I’ll be doing some recruiting next month.

Well, it’s not going to happen. Mostly because I did some scouting and I found someone for the job. Yes, I’ve already found a background artist for Café Memoria Deux. Apologies if any of you were looking forward to working with me and doing BGs, but I’ve been eyeing this BG artist for quite a while already, and waiting for her spots to be open. Her style is really what I’m after.

Note: My BG artist and character / sprite artist are different people – I say that because I know some character artists out there do BGs as well (and vice-versa)!

With that said, I hope you look forward to seeing her work for CMD! I plan to reveal the name of my BG artist and hope to have some samples by next month’s post.

Thanks for reading! (PS: Don’t slander your waitress, even if you don’t like her! 😉 )

-Ryne

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Julia in July… not really

July 27, 2017 at 9:28 am | Posted in Artwork, Characters, Plans, Progress, Screenshots | Leave a comment
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Hey folks! Hope you’re all staying cool this summer (or at least to those living in the northern hemisphere!). Here’s what I’m up to lately with CMD:

Tristina and Aurelia screenshot

Just playing around with the GUI, and testing out Tristina and Aurelia’s sprites. Let me know how it looks, I’d like feedback if anything can be improved! In regards to coding, I’m having this weird issue with side images – here’s a snippet of Ren’py code:

    show tristina irritated at cu_center with dissolve
    
    "And just like that, Tristina shows up."
    t "What are you looking at?"
    #"She looks to the side, and sees..."
    
    show aurelia crazy at cu_right with dissolve
    
    "Oh great, it's Aurelia."
    u "Ahahaha, who wants to play with Aurelia? Don't run away now~!"

“t” is Tristina’s character; “u” is Aurelia. When line 4 transitions to line 7, Tristina’s side image transitions out with a dissolve, even though I have no exit transition defined for side images. Here’s the weird part – uncomment line 5, and it’ll work as intended, Tristina’s side image disappears with no transition. I’ve been banging my head against the wall for hours the other night. I did try upgrading my Ren’Py but it didn’t help. Sounds confusing? Don’t worry about it 😉

There’s a chance I’ll be doing some recruiting next month. I’ve been spending the last month planning it somewhat extensively (okay, maybe the past several months). Part of the reason I’ve been holding it off for a while is that it can eat up a fairly large part of my budget. I had to prune parts of the project without breaking the story. I’m deciding, will this work out without so-and-so? Can it be substituted with this and still work out? I’ve been feeling a little hesitant as there’s quite a bit of risk to it and requires extensive planning – but hey the project has to progress eventually, gotta take the risk.

Lastly, Julia’s sprite is currently in the works. I know this post isn’t really about her, but I just had to give it a title relating to July and Julia, since they look and sound similar in a way. Her birthday isn’t in July, though; it’s in February 😉

Sooo, yeah. This month’s been pretty hectic, both project-wise, and at work. Look forward to the next post!

-Ryne

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