Still Alive, and Happy Café Memoria Day

May 29, 2017 at 9:34 am | Posted in Artwork, Characters, Commissions, Plans, Progress | 2 Comments
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Hey folks! Good news – I received a message from my artist that she’s doing well and back to work, after a month’s hiatus. You might also have heard about this on my twitter as well. Not only that, but thank goodness for having recovered.

Here’s a more recent Aurelia progress, since artist coming back. Not showing her face just yet 😉

Aurelia Teaser 2

BTW, I’ve been kind of working on a smaller VN project the past month, largely because of last month’s artist hiatus, and in anticipation of CMD being stalled for several months. But now that my artist is back I’ll continue working on CMD. Though, I’m considering continuing working on the smaller VN at the same time. It’s been almost two years since I’ve released a new VN (since the first CM), and I’d like to get a refresher in releasing another – CMD is a pretty big VN and of course is taking a while!

That “secret project” has connections with Café Memoria. More details next month if I decide to take it up as a small summer project. Oh, this tweet is a hint of its content:

Lastly, to those who live in the US, have a great, uh, Café Memoria day. Thank your waitstaff in restaurants for providing great customer service. And thank them for being able to deal with unruly customers in a calm, professional manner.

But on a more serious note, Happy Memorial day. Do remember and thank those veterans for their service!

Thanks for reading!

-Ryne

Thinking about her

April 24, 2017 at 9:26 am | Posted in Artwork, Commissions, Plans, Progress | Leave a comment
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Hello folks, hope you’re doing well. I’ve got a bit of shocking news, especially in regards to CMD’s artist:

I was about to email my artist to inquire about progress, but I decided to check my tweets beforehand, and I see this. I thought, “tell me this is a joke.” It really bothered me so much that I had trouble concentrating while at work, and even while working on Café Memoria Deux. I’ve worked with Bianca (Waffle) since July of last year, and we’ve made so much progress on the project.

I can’t really do much about this, except pray for her recovery. I hope you guys will do the same as well, because she’s a joy to work with.

What does this mean for CMD? Well, that means my artist on hiatus indefinitely. But I’ll try my best to pump out new content and progress in the following months. I know, I know, progress is being slow as always. But it can’t be helped. It’s so easy for me to give up on the project because of the slowness and setbacks. But no, I won’t give up on it. Even after the release of the first CM, I’m still learning the process of VN creation (or games in general). Situations like this test how well you handle it – will you give up on the project, or be patient and stay positive? Likewise, please, don’t give up on the project just yet!

Lastly, to end things on a positive note, here’s some art progress from weeks before. Yeah, I know it’s Tristina again (Aurelia’s still unfinished), but her waitress uniform collar needed adjustments. Does it look better, no?

Tristina's updated watiress outiftFor comparison:

Tristina's outfitsThanks for sticking around!

-Ryne

For the Love of the Project

February 27, 2017 at 9:26 am | Posted in Artwork, Characters, Commissions, Plans, Progress | Leave a comment
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February is the month of love. While I’m not exactly fond of Valentine’s, I did try to make the best of it on that day; I hope you guys did as well, regardless if you have a significant other or not. Anyway, let’s show some love for Café Memoria Deux by showing some progress!

CMD - Main menu GUI

Yeah, it might not look like much, I’ve been pretty busy working on CMD’s GUI. The main menu screen looks good, I think. There’s also other screens I’m working on, namely the Extras and Options screens, which is taking quite a bit of work; might show in next post. The GUI is looking so far to be huge overhaul from the first Café Memoria, right? 🙂

Aurelia Teaser

Also, while Aurelia’s sprite isn’t finished yet, here’s a teaser of her. 😉

Lastly, I’m preparing for BG artist recruitment, *hopefully* posting about it around next month! Excuse the delays in that, because something (related to BGs) came up unexpectedly at the beginning of the year – kind of waited on it and stuff never really materialized. So yeah, no more waiting on that, I’ve already dealt with enough setbacks; don’t need any more delays.

I’m hoping that, as well as more sprite artworks in the coming month. Stay tuned!

-Ryne

New Year, New Artworks

January 24, 2017 at 9:42 am | Posted in Artwork, Characters, Commissions, new year, Progress | Leave a comment
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Hey guys, hope your New Year is going well. For me? It’s alright, a little slow and lots of rain lately. In fact said rains make driving to work all the more treacherous – all those flooding and mudslides x_x

And… this might have taken several months, but Tristina’s sprite art is now complete! 🙂

Tristina's Outfits

Click to view larger. What do you guys think of her? Especially Mahou Shoujo Tristina, aka her cosplay for the in-game anime Magica Memoria? She’s dressed up as the character Shizuka, the main character of the anime. You know, I should commission some artworks of Shizuka, and make some posters of her for the in-game “advertisements” for background art. I have a bit of an idea how she’ll look like – while she does wear the costume Tristina is wearing, maybe she’s a fairly short girl, short black hair, shy and quiet? I haven’t really gotten around to her design much, but she and Tristina have a bit in common.

Who’s next on the list? There’s Aurelia + Julia remaining, and three more characters.

As for background art, something came up and my recruiting post will be delayed a bit. I apologize! And I have to apologize for the slowness in art progress once again. Well, I guess games do take time to work on and finish.

Enjoy!

-Ryne

Naughty or nice?

December 25, 2016 at 9:10 am | Posted in Artwork, Characters, christmas, new year, Plans, Progress | Leave a comment
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On behalf of the Café Memoria girls, Aurelia would like to wish you a Merry Christmas!

Aurelia in a sexy Santa outfit

Aurelia: “Heeeey~ What do you want for Christmas? Now, don’t be shy~”

What do you think about her in a Santa outfit? Does she look nice? Or a more on the naughty side? Santa Aurelia would love to give you presents, regardless if you’re naughty or nice. Would you like to sit on her lap and tell her what you want? Come on now, don’t be shy, she’s a very generous girl. I would love to hear your comments. 😉

Thanks WaffleMeido for the lovely artwork!

As far as progress goes, yeah, Tristina’s still not finished, but I can say significant progress has been made on her, so I’m hoping to post her next month. Yeah, I apologize for delays in her artwork but my artist has been so busy with stuff like college.

So, what are the plans for CMD next year? Some pretty big plans.

  1. Finish sprite artwork. I’m hoping my artist can get Tristina finished soon! Also hoping to have some title artwork and/or event CGs done before demo release.
  2. Hire background artist. If all goes well with planning, then I’ll make a recruitment thread hopefully in the next month.
  3. Work on GUI some more.
  4. Work on website. Will largely depend how long 1 and 2 will take.
  5. Release demo halfway through the year. Again, will depend how long 1 and 2 will take.
  6. (Surprise?) – It’s too early to say, but I’m really considering it.

Yeah, this project is taking quite a while to work on, compared to the first Café Memoria. It just contains a bit more content so you’ll enjoy it when it’s finally released. 🙂 I do get a little worn out working on it, trying to balance my work schedule and this project, as well as dealing with setbacks. But I remind myself to be persistent and not giving up. I see quite a bit of ambitious VN projects and that’s one reason to remind myself I can do it.

But the most important motivator are my supporters and the people who are helping / have helped me with this project. I can’t stress this enough, but thanks so much for following me and my projects. And again, even if progress is slow.

Merry Christmas, and have a Happy New Year! Let’s see what 2017 brings us. Don’t forget to tell Aurelia what you want from her next year XD

-Ryne

Thanks for Everything

November 28, 2016 at 9:30 am | Posted in Artwork, Commissions, Plans, Progress, Story, Writing | 6 Comments
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Hey folks, just a few CMD updates!

I hate saying this but Tristina’s sprite is still not finished yet, artist has been busy with other things. Though, I’ll post a teaser here for now 😉

Tristina Teaser

There’s some big strides made in regards to the story. Editing is pretty much complete, and I’ve read through it once more to make sure there’s no more silly little spelling / grammar errors. I’d like to thank Anna (aka LegendEx) for editing my script. She’s helped me looked at the script in ways I would have never imagined. Thanks to her help, the script is pretty much where it should be now. Oh, and do check out her blog and her amazing writing samples.

So… the final word count for the script stands between 52k-56k, if anyone’s curious.

Oh, and I’ve pretty much determined which backgrounds I’ll need for the game. As I’ve read through the script I’ve also payed attention to the time of day and how each scene will play out. You know, I could’ve gone the lazy route and say I’ll need all day variations of Mikaela’s room. Or a variation of a beach background taking place at a different spot. However, BG art can get expensive very fast (depending on artist). So I determined which BGs I’ll really need, and which ones aren’t really needed. That also includes time of day variations, i.e. there are BGs where I need evening variations, but I don’t need a night variation. Yup, it’s called “responsible budgeting.” :p

I’m planning to hire a BG artist, next month the earliest and hopefully around January the latest. Still need to finish up gathering references for BGs. You know, I could go around town, take photos, and use them as references, especially the local mall and duck pond ^.^

Hope your Thanksgiving went well. And thank you for sticking around and following my projects, they mean lots to me and give me motivation to work on them, even if progress is kind of slow (especially with artworks). I’d also like to give my thanks to everyone who worked with me in my projects, both past and present. You’ve all been a tremendous help. 🙂

-Ryne

Progress, Editing, and Birthday!

October 26, 2016 at 9:20 am | Posted in Artwork, Birthday, Characters, Plans, Progress, Story, Writing | 2 Comments
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Good day everyone! Okay, I know you’re probably expecting new sprite artworks of Tristina (or Aurelia or Julia), but she’s still being worked on as of this post. I hope to post her sometime next month though! In the meantime, here’s a sample CMD screenshot:

CMD sample screen

Been working on the GUI a bit. It should be mostly the same from the previous Café Memoria, with a few new tweaks thanks to Ren’Py 6.99.11’s new GUI system (can’t wait for Ren’Py 7!). Of course, there are several things from CM1’s  GUI that could use a makeover and incorporate it into CMD. Like the Options / Preferences screen – looking back at that I think it could use a bit more effort.

How do the sprites look in the screenshot, btw? 🙂

Also, editing work is mostly complete. All that’s left now is to give it one more round of reading through and find anything needing refining. Also during that process determine what backgrounds I’ll need. Speaking of which, I’m in the process of gathering references for BGs, which… might take a while. Especially the ones involving interior design, not that great at it XD

Yeah, I know I posted this on my birthday today. But I just had to! ^.^ Not really fond of the thought of getting older, but ah well. Time to make the most of this day with friends and family, and of course progress~

That should be it. Thanks for looking and stick around for next post!

-Ryne

Moe moe tsun~

September 26, 2016 at 10:00 am | Posted in Artwork, Characters, Commissions, Plans, Progress, Story, Writing | 2 Comments
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Good day everyone, hope you’re all doing well! Me? Even though it’s nearing the end of September, it’s still pretty hot and humid. And here’s some new artwork of Mikaela. 🙂

Mikaela's Outfits

Click to view larger. So, what do you guys think of Mikaela’s new look? Does she look pretty cute and tsun-tsun? I think so!

So who’s next on the drawing board? Tristina?

While progress has been a little slow as of late, at least we’re taking a step at a time! Must admit it’s a little tough replying to progress from my editor. I have to read through the edited script (in a few batches of documents at a time), making sure stuff reads right and the tone of the story isn’t lost. And with each editing progress I receive, I need at least ~30min-1hr to read through them (just for one pass; I do multiple passes), and my surroundings as quiet as possible – yeah, stuff like barking dogs and leaf blowers break my concentration >.< Thankfully, it’s not that hard to find the right time to go over them.

Editing work is more than halfway done. When the script is done being edited, I’ll give it a full read through, and let my editor know of anything that’s missed, and whatnot.

Replying to art progress? That’s significantly easier, just go over the artworks with your eyes and see if anything didn’t turn out the way you want it to – doesn’t require intense concentration, I think. 😛

So… yeah. VN creation (or games in general) is a time consuming progress. I’m so tempted to rush things, but I remind myself – take your time, otherwise it’s not going to turn out the way I want it to be.

That should be it for this post. You know, it’s been a little over a year since I began working on Café Memoria Deux, when it was just a simple MS Word document with concepts. Now it’s slowly being fleshed out ^.^

-Ryne

New Artist, New Artworks

August 23, 2016 at 10:04 am | Posted in Artwork, Characters, Commissions, Plans, Progress, Story, Writing | 3 Comments
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Okay folks, it’s time to reveal some new artworks from my newly chosen artist!

Anna's Outfits

I’d like to introduce Bianca, aka Ryuushiro / WaffleMeido as Café Memoria Deux’s artist. Do check out her site, her works are very lovely. 🙂 So what do you guys think of Anna’s new look? I think she looks pretty cute! Click to view larger.

Mikaela is currently being worked on as of this post, so look forward to that. 🙂

And, let’s not neglect the story! It’s currently being looked over by my editor, with several documents already edited. Pretty interesting how I read over the script before sending it to be edited, and it looked fine to me. But reading my editor’s comments opened my eyes on how the script can be improved. Ahaha, I must admit, English wasn’t my strongest subject during my school years. But yeah, I’ve learned quite a bit from my editor.

With sprite artworks and editing work being done, perhaps it’s time to consider background artworks for the game. I’ve already started planning which BGs I need, maybe something in the style of the original Café Memoria. Oh, the GUI needs some planning, too.

Hope you guys are staying cool in the summer!

-Ryne

CMD – Artist Recruitment

July 1, 2016 at 8:40 am | Posted in Artwork, Characters, Plans, Recruitment | Leave a comment
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2016/07/09 – Closed! I’ve chosen my artist. Thanks to those who applied!

This is a bit of an emergency post, as I had to let go of my artist a few days ago. It’s unfortunate, as I’d like to keep Ezri, who worked on CM1. But issues popped up and she will be unable to work on CMD. Therefore I’m recruiting a new artist!

Some overview of the project

  • 2015/10/26
  • 2016/02/23 – yeah I know that post is for the critique, but parts of it still apply here

What I need

  • 9 full-body sprites, 6 female, 3 male (see below for characters)
  • Each character has one pose, with varying amounts of expressions and outfits
  • Anime style, looking for something like Love Live! / Idolm@ster style and proportions (see below)
  • Sprites need to be as large as possible to allow room for resizing
  • Finished sprites should be a PSD and layered to allow mix and matching of outfits and expressions
  • Motivation!

Characters / Female

Do check previous posts to get an idea on how they look like.

  • Anna – 4 outfits, 13 expressions
  • Mikaela – 4 outfits, 10 exp.
  • Tristina – 5 outfits, 10 exp.
  • Aurelia – 4 outfits, 13 exp.
  • Julia – 5 outfits, 11 exp.
  • Elena – 3 outfits, 6 exp.

Characters / Males

  • Ryne – 3 outfits, 8 exp.
  • Jacob – 3 outfits, 9 exp.
  • Alden – 2 outfits, 6 exp.

Art Style / Proportions

I’m looking for something of a mix between Love Live! and Idolm@ster or similar. For the eyes especially would like it to be in the style of the former.

Budget

Around $650-$800. Would like to pay $30 for base pose per character and comes with 1 outfit and 1 expression free, with additional outfits +$5, and additional expressions +$2. Prefer to pay as sprites get completed, via paypal. Negotiable as long as it’s within budget. While I don’t need event CGs as of now, there will likely be opportunities to do them as the project progresses.

Interested? Send me an email here with samples of your work. Of course let me know here with any questions and / or concerns.

I will be keeping this open for at least a week (until July 8 9), and will contact you if you are chosen. Thanks and I look forward to hearing from you!

-Ryne

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