Mikaela’s birthday present

October 26, 2018 at 9:30 am | Posted in Artwork, Birthday, Characters, Plans, Progress, Screenshots | Leave a comment
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Hey folks! It’s my birthday today, so I’m sharing some significant progress of Café Memoria Deux!

CMD - in-game screenshot

Mikaela: “H-happy birthday! I-I’m not saying this because I like you, you know!”

Click to view larger. Here’s a preview of an in-game demo scene, in its full glory with sprites and BGs! I’ve spent the past weeks copying the script to Ren’Py code, in particular the first in-game day. It’s mostly done, I just need to do a run-through making sure all the script is there, some debugging / improvements, and of course adding in the food artworks. Then I have to do the second day, as well as hangout days exclusive to Anna and Mikaela (and waiting on some title artworks, ahaha).

Also, Ryne’s sprite artwork has not been done yet and therefore will not be in the upcoming demo, as well as some rating stuff (that could change though). But nevertheless we’re inching closer towards a demo release! I’ll announce it once I feel confident about setting a definite date.

For those wondering, Mikaela and Jacob are not sister and brother! They kind of look like it, yeah, but they’re not related. Though, I’m sure Mikaela would dread having a brother like Jacob; saying he’ll piss her off on days end is an understatement.

Now, I’m going to take the rest of the day off and celebrate my birthday with family. Work will resume tomorrow! In the meantime, look forward to more significant progress in the coming months!

-Ryne

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Let’s go to school

March 27, 2018 at 9:52 am | Posted in Artwork, Backgrounds, Commissions, Plans, Progress | 4 Comments
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Hey folks! Hope you’re doing well. Let’s go visit the CMD world’s school.

School, day

Click to view larger. This is a (fictional California) high school where the characters go. While the game takes place in the summer and therefore most are in summer vacation, there are characters who are taking remedial summer classes due to poor marks in the regular semesters. Like Anna and Mikaela – their grades tend to be poor compared to the other three girls. There’s also some club activities during the summer as well, like the cooking club, and is visited in-game (I do have a cooking club BG planned but that’ll be done later).

(sample snippet of script of Anna and Mikaela studying with Aurelia)
Aurelia: There! Isn’t that easy?
Anna: Waaah, I-I’m so confused!
Mikaela: Stop going too fast, dammit! I guess Relia can’t relate to our struggles, Anna.

Yes, Aurelia is the perfect girl to study with! Especially during summer vacation 😉 Well, unless you’re Mikaela or Anna, you’ll only be more confused.

Aside from that, I’ve spent most of this month working on another small side project. No, not the lollipop VN, but something different. Depending on how things go, I -might- be able to release it sometime this year! A little hint on its content – no connections to my Memoria projects (or maybe so in subtle ways?), but it’s a romance VN that explores a problem one might face when looking for a relationship.

Of course, again I’m not neglecting CMD. I do have more sprites being worked on, namely Anna’s mother Elena, and one of the male sprites. I’m sure you ladies out there would like to see some of Café Memoria male characters =)

See you next month!

-Ryne

Belated Thanksgiving dinner in Mikaela’s room

November 29, 2017 at 9:30 am | Posted in Artwork, Backgrounds, Commissions, Plans, Progress | 2 Comments
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Hey folks! Hope you guys had a great Thanksgiving last week (to those who celebrate it). As for me, spent most of my time at work – my job is one of those 24/7 establishments and therefore working holidays. I guess it kind of goes both ways, take a day off and spend time with family, or come to work and receive holiday pay. Eh, can’t really complain I guess (though my last several Thanksgivings were spent at work).

Anyway, let’s celebrate a belated Thanksgiving with new BG art! Let’s go inside Mikaela’s room, but remember that she doesn’t like it if you touch her stuff 😉 Click to view larger:

Mikaela's bedroom

Decided to go for a green color scheme, as it’s her favorite color. 🙂 While she may not look like it, one of Mikaela’s hobbies include sewing and fashion, as shown here spools of thread and some other sewing materials. In fact, her sewing hobby plays a bit of a role in the story, her past, and her personality. I’m a little tempted to post here as to how she picked up the hobby, but I’ll leave it to you to find out when I release a demo. Lastly, of course, she uses this room to, uh, study – her grades are already bad enough that she needs some time to herself to concentrate!

As for character sprites, it’s been slow this month; my sprite artist is on hiatus for almost a month due to college. Hopefully she’ll return soon and we’ll see some Julia in the next post or two! On my end, as I wait for artworks I’m still in the tedious process of planning event CGs. It’s not that bad, only have to be mindful of the time of day, what the characters are wearing, backgrounds, and whatnot. We don’t want the girls inadvertently wearing swimsuits while working in the café, right? 😉

Anyway, happy belated Thanksgiving. Thanks for sticking around and following my projects, despite progress being slow. As cliche it may sound, it means lots to me, and keeps the project going! Hope you guys stick around long enough to see CMD’s completion.

Thanks again!

-Ryne

Progress, Editing, and Birthday!

October 26, 2016 at 9:20 am | Posted in Artwork, Birthday, Characters, Plans, Progress, Story, Writing | 2 Comments
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Good day everyone! Okay, I know you’re probably expecting new sprite artworks of Tristina (or Aurelia or Julia), but she’s still being worked on as of this post. I hope to post her sometime next month though! In the meantime, here’s a sample CMD screenshot:

CMD sample screen

Been working on the GUI a bit. It should be mostly the same from the previous Café Memoria, with a few new tweaks thanks to Ren’Py 6.99.11’s new GUI system (can’t wait for Ren’Py 7!). Of course, there are several things from CM1’s  GUI that could use a makeover and incorporate it into CMD. Like the Options / Preferences screen – looking back at that I think it could use a bit more effort.

How do the sprites look in the screenshot, btw? 🙂

Also, editing work is mostly complete. All that’s left now is to give it one more round of reading through and find anything needing refining. Also during that process determine what backgrounds I’ll need. Speaking of which, I’m in the process of gathering references for BGs, which… might take a while. Especially the ones involving interior design, not that great at it XD

Yeah, I know I posted this on my birthday today. But I just had to! ^.^ Not really fond of the thought of getting older, but ah well. Time to make the most of this day with friends and family, and of course progress~

That should be it. Thanks for looking and stick around for next post!

-Ryne

Moe moe tsun~

September 26, 2016 at 10:00 am | Posted in Artwork, Characters, Commissions, Plans, Progress, Story, Writing | 2 Comments
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Good day everyone, hope you’re all doing well! Me? Even though it’s nearing the end of September, it’s still pretty hot and humid. And here’s some new artwork of Mikaela. 🙂

Mikaela's Outfits

Click to view larger. So, what do you guys think of Mikaela’s new look? Does she look pretty cute and tsun-tsun? I think so!

So who’s next on the drawing board? Tristina?

While progress has been a little slow as of late, at least we’re taking a step at a time! Must admit it’s a little tough replying to progress from my editor. I have to read through the edited script (in a few batches of documents at a time), making sure stuff reads right and the tone of the story isn’t lost. And with each editing progress I receive, I need at least ~30min-1hr to read through them (just for one pass; I do multiple passes), and my surroundings as quiet as possible – yeah, stuff like barking dogs and leaf blowers break my concentration >.< Thankfully, it’s not that hard to find the right time to go over them.

Editing work is more than halfway done. When the script is done being edited, I’ll give it a full read through, and let my editor know of anything that’s missed, and whatnot.

Replying to art progress? That’s significantly easier, just go over the artworks with your eyes and see if anything didn’t turn out the way you want it to – doesn’t require intense concentration, I think. 😛

So… yeah. VN creation (or games in general) is a time consuming progress. I’m so tempted to rush things, but I remind myself – take your time, otherwise it’s not going to turn out the way I want it to be.

That should be it for this post. You know, it’s been a little over a year since I began working on Café Memoria Deux, when it was just a simple MS Word document with concepts. Now it’s slowly being fleshed out ^.^

-Ryne

Magica Memoria

May 23, 2016 at 10:04 am | Posted in Artwork, Characters, Commissions, Plans, Progress, Story, Writing | Leave a comment
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Checking my email and seeing new artworks always excites me. I hope you’re excited for some new artworks as well! Here’s some Mikaela and Tristina in their various outfits.

Mikaela's OutfitsTristina's Outfits

Click to view larger, artwork by Ezri. What do you think of them? I know, right? I must admit designing Tristina’s magical girl outfit was a little difficult. When you think of magical girls, you might think of something very elaborate and colorful. And coming up with such a thing is hard, as in I had to sift through my anime pics folder for ideas, looking at magical girl anime, and such. But in the end, I passed on my ideas to my artist, and she came up with that, and I must admit she came out pretty cute. 🙂

Why Tristina’s in a magical girl outfit? Without spoiling things, at one point Café Memoria Deux explores an anime titled Magica Memoria. You will learn how it relates to Tristina and the issues she’s going through.

And what is Mikaela up to? She’s just living out her life as usual, working at the café, getting her grades up to par, and as such. She’d rather go to the beach and have fun, than take summer classes. 🙂

As for project status, it’s going pretty good! While the script’s been self-edited / proofreaded several times, it’s almost time to hire an editor / proofreader, probably next month or July. And as of now I’m making a list of what backgrounds I’ll need before commissioning a BG artist. Oh, and event CGs are being planned out as well.

More character artworks in next blog post!

-Ryne

Café Memoria Released!

June 26, 2015 at 8:06 am | Posted in Artwork, Progress, Release | 12 Comments
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It’s been a long road, and now Café Memoria is released, for your PC, Mac, or Linux machine! 😀

Download Now!

  • Version 1.0
  • Release Date: 2015/06/26
  • Size: 135 MB

It’s been years since releasing my previous VN, Final Week. Café Memoria helped me gain experience in VN creation, as my other project, Memoria, has stalled indefinitely. I have learned quite a bit in the creation of Café Memoria – learning to work with others, learning to be patient with them, overcoming many challenges and unforeseen problems, and learning to have fun doing something you enjoy. 🙂

Yes, this project was a joy to work on. I’ve met so many people helping me with this project: editors, the artist, the voice actresses, and whatnot. They helped make this project possible. And because of the positive experience gained I’m likely to hire them again for future projects.

Now that’s released, I think I’m going to take it a step further in future projects. Fundraise my next project? Go commercial? It’s possible! I’m going to take it a bit at a time in these next projects, so that when Memoria comes out of hiatus I have the experience necessary to finish it (keep in mind – Memoria is a pretty large project).

Let me know what you think of Café Memoria in the comments. Who’s your favorite character? Any constructive criticism? Thanks again for following me, hope you guys stick around for next projects!

Best wishes and have fun!

-Ryne

Cafe Memoria Chibi Arts Plus Voice Bonus

March 25, 2015 at 12:28 pm | Posted in Artwork, Characters, Commissions, Progress, Voice | Leave a comment
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Some Cafe Memoria chibi artworks, courtesy of Ezri! 🙂

Anna, Mikaela, TristinaAurelia, Julia, Ryne

Click to view larger. I should update the CM site with these chibis~

And as I promised earlier, here’s that audio bonus I was talking about in previous posts:

Aurelia’s Birthday Wishes!

Translation:

“Ah, hello Ryne-kun! How are you? Huh? Today is your birthday…? Uh, what should I do?
Well then….” *sings in English with slight accent. XD*
*giggles* “That was good, wasn’t it? Happy birthday. Eh… one more time? In Chinese then!” *happy birthday in mandarin chinese*
“Yay~ Hooray! Happy Birthday!”

A bonus gift from Sayaka, Aurelia’s voice actress, who did it for me months earlier. I received it as a surprise along with the redos she was doing at the time. 🙂 At the time I received it it was at least a month past my birthday, but hey it was so nice of her. So thanks Sayaka ^_^

Now, for some percentages:

Voice Lines Processed: (yes! everyone’s voices are done!)

  • Anna: 100%
  • Mikaela: 100%
  • Tristina: 100%
  • Aurelia: 100%
  • Julia: 100%
  • Ryne: 100%

Progress Estimates

  • Script: 100%
  • Character art: 100% (unless I commission some more artworks ^^)
  • Music: ~95% – need to tweak stuff
  • Programming: ~80% – testing, and some other stuff
  • Voices: 100% – done!

Enjoy! Let’s make a push to get this project done.

-Ryne

Cafe Memoria – Route Previews

October 8, 2014 at 1:16 pm | Posted in Characters, Progress | Leave a comment
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Been a month since I released the Cafe Memoria demo! I want to say thank you to everyone who played it and gave feedback. Your suggestions will be considered, they mean lots to me. 🙂

If you haven’t already, you can download the demo here.

Progress on the full version is going nicely. All routes have been programmed in. So, what’s next? I’m planning on creating a small, yet entertaining, promo video, showcasing all the characters along with their voice actresses. But most importantly is post-processing the voice files and putting them in the game. That’s… going to be a challenge. I can safely say I have well over 600+ .wav files, including retakes.

Anna, Mikaela, and Ryne’s voices are already done. Waiting for Tristina, Aurelia, and Julia’s voices, which are almost done.

Also planning on updating the engine from Ren’Py 6.17 to 6.18.  I really dig adjusting voice volume on a per-character basis. But that’s low priority as of now.

And, some previews of the other routes (Tristina / Julia)…

Funny Tristina

Anna telling Julia not to do stuff

Progress Estimates

  • Script – 100%
  • Character art – 100%
  • Music – 95% (need to tweak stuff)
  • Programming – ~75% (testing, and need to add in the voices)
  • Voices – ~50% (waiting on the last bits of recordings, as well as post-processing)

Enjoy!

-Ryne (project manager)

Cafe Memoria Demo Released!

September 3, 2014 at 1:18 pm | Posted in Artwork, Demo, Progress | 3 Comments
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Title screen

After months of hard work, the Cafe Memoria demo is now playable! Thanks to those who helped me get to this point.

Demo version 0.1 contains:

  • Just two routes: Anna and Mikaela
  • No voice acting for now, but will be in future versions (still recording / post-processing!)

Website is now open: Cafe Memoria site

Screenshots (click to view larger)

Cafe Memoria screenshot 00Cafe Memoria screenshot 01Cafe Memoria screenshot 02

Cafe Memoria screenshot 03Cafe Memoria screenshot 04Cafe Memoria screenshot 05

Cafe Memoria 0.1 can be downloaded here:

Windows / Mac / Linux (72 MB)

Let me know if there are any problems, bugs, especially when selecting drinks / food / waitress rating. Questions, comments, constructive criticism are welcome!

I really hope you guys enjoy this release! It’s been a long while since I released a VN. Yeah, it’s a demo, but it’s still quite an accomplishment. Hope you guys stick around when the full version is out!

Thanks!

-Ryne (project manager)

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