Let’s go to Anna’s house

September 25, 2017 at 9:24 am | Posted in Artwork, Backgrounds, Commissions, Progress | 2 Comments
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Hey folks! I’m very excited to show you a BG sample of Anna’s home.

Anna's house sample

Click to view larger.

Let me introduce you to Café Memoria Deux’s BG artist – Lavinia, aka GlassHeart / Selavi. I think she’s done a wonderful job so far! Look forward to seeing her work in this project. Do check out her portfolio, she’s pretty amazing 🙂

Elena (Anna’s mother) makes a good chunk of money by running the cafe, so the house is a little on the high-end side, being a little large and double-story. And of course, there’s lots of plants / flowers, with several specific varieties of flower. I gave it some thought as to which ones to put around her house (as well as the other girls’ homes). In the end, the flower meanings of irises and lavender fit Anna’s personality very well and how she develops in the story. I’ll leave out the meaning of those flowers here as it’s kind of spoiler-ish.

(Okay, a bit of a confession, I’ve been playing this browser game titled “Flower Knight Girl” the past several months, and it made me a bit of a, uh, flower maniac. ^_^; )

As for rest of the project, I’ve been kicking up the pace and working on the system and GUI, mostly the food selection and feedback screens. It’s mostly done and working properly, although I’m having issues with dissolve / fade transitions – for some reason side images are transitioning twice between interactions. And calling a screen with transition gives errors, despite the Ren’Py documentation saying you can. >.>

That should be it. Next post, hopefully new sprite artwork!

-Ryne

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Julia in July… not really

July 27, 2017 at 9:28 am | Posted in Artwork, Characters, Plans, Progress, Screenshots | Leave a comment
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Hey folks! Hope you’re all staying cool this summer (or at least to those living in the northern hemisphere!). Here’s what I’m up to lately with CMD:

Tristina and Aurelia screenshot

Just playing around with the GUI, and testing out Tristina and Aurelia’s sprites. Let me know how it looks, I’d like feedback if anything can be improved! In regards to coding, I’m having this weird issue with side images – here’s a snippet of Ren’py code:

    show tristina irritated at cu_center with dissolve
    
    "And just like that, Tristina shows up."
    t "What are you looking at?"
    #"She looks to the side, and sees..."
    
    show aurelia crazy at cu_right with dissolve
    
    "Oh great, it's Aurelia."
    u "Ahahaha, who wants to play with Aurelia? Don't run away now~!"

“t” is Tristina’s character; “u” is Aurelia. When line 4 transitions to line 7, Tristina’s side image transitions out with a dissolve, even though I have no exit transition defined for side images. Here’s the weird part – uncomment line 5, and it’ll work as intended, Tristina’s side image disappears with no transition. I’ve been banging my head against the wall for hours the other night. I did try upgrading my Ren’Py but it didn’t help. Sounds confusing? Don’t worry about it 😉

There’s a chance I’ll be doing some recruiting next month. I’ve been spending the last month planning it somewhat extensively (okay, maybe the past several months). Part of the reason I’ve been holding it off for a while is that it can eat up a fairly large part of my budget. I had to prune parts of the project without breaking the story. I’m deciding, will this work out without so-and-so? Can it be substituted with this and still work out? I’ve been feeling a little hesitant as there’s quite a bit of risk to it and requires extensive planning – but hey the project has to progress eventually, gotta take the risk.

Lastly, Julia’s sprite is currently in the works. I know this post isn’t really about her, but I just had to give it a title relating to July and Julia, since they look and sound similar in a way. Her birthday isn’t in July, though; it’s in February 😉

Sooo, yeah. This month’s been pretty hectic, both project-wise, and at work. Look forward to the next post!

-Ryne

Radiant Aurelia

June 28, 2017 at 9:26 am | Posted in Artwork, Characters, Commissions, Plans, Progress | Leave a comment
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It took several months, but Aurelia’s sprite artwork is finally done!

Aurelia's Outfits

Click to view larger. What do you guys think of her? How about in her swimsuit? 😉 It’s practically summer here and it’s getting hot. So hot that Aurelia wants to cool off with you under the umbrella at the beach. Who doesn’t want to hang out with such an attractive, yet airheaded, girl at the beach? Most guys at her school would want to. Be aware that she can get a little, uh, crazy. 😉

Sprite artwork aside, I’ve been doing some more BG art planning. Gotta admit this process is more complex than planning sprite art. I mean, there’s quite a bit of exterior / interior design involved. How should the area look like? What objects are involved? I imagine it being very difficult for a BG artist if they’re given just descriptions but no picture references. So my references are mostly just to give an idea of what an area should look like, and the objects within, as opposed to just copying it exactly. I think the process applies similarly to sprite art – designing the waitress uniforms involved Google image searches and mixing and matching elements from various waitress outfits, as well as the other outfits. It’s interesting designing your own outfits, and thinking about the design of the characters’ rooms ^.^

An update on that, uh, lollipop-themed small VN – didn’t really work much on it since I’m focusing on getting sprite art done, planning BG art, GUI, and organizing the CMD project folder, as well as planning out event CGs. But I’ll give updates on it once significant progress has been made.

I realized that it’s been two years since I’ve released the first Café Memoria. We’ve come a long way, right?

Thanks for reading!

-Ryne

Thinking about her

April 24, 2017 at 9:26 am | Posted in Artwork, Commissions, Plans, Progress | Leave a comment
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Hello folks, hope you’re doing well. I’ve got a bit of shocking news, especially in regards to CMD’s artist:

I was about to email my artist to inquire about progress, but I decided to check my tweets beforehand, and I see this. I thought, “tell me this is a joke.” It really bothered me so much that I had trouble concentrating while at work, and even while working on Café Memoria Deux. I’ve worked with Bianca (Waffle) since July of last year, and we’ve made so much progress on the project.

I can’t really do much about this, except pray for her recovery. I hope you guys will do the same as well, because she’s a joy to work with.

What does this mean for CMD? Well, that means my artist on hiatus indefinitely. But I’ll try my best to pump out new content and progress in the following months. I know, I know, progress is being slow as always. But it can’t be helped. It’s so easy for me to give up on the project because of the slowness and setbacks. But no, I won’t give up on it. Even after the release of the first CM, I’m still learning the process of VN creation (or games in general). Situations like this test how well you handle it – will you give up on the project, or be patient and stay positive? Likewise, please, don’t give up on the project just yet!

Lastly, to end things on a positive note, here’s some art progress from weeks before. Yeah, I know it’s Tristina again (Aurelia’s still unfinished), but her waitress uniform collar needed adjustments. Does it look better, no?

Tristina's updated watiress outiftFor comparison:

Tristina's outfitsThanks for sticking around!

-Ryne

Staying Positive

March 27, 2017 at 9:32 am | Posted in Music, Plans, Progress | 4 Comments
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Creating Memoria Test 20

Hey folks! Café Memoria Deux is still progressing, albeit slowly. There has been a somewhat change of plans and the recruitment of a BG artist will be delayed a bit. Not going to say when I’ll have a post up regarding this, but I’ll give a heads up when it’s approaching. In fact, this month I’ve been focusing on getting the script edited some more. Yeah, they’ve gone through a first edit several months ago, but after another readthrough I felt that several sections could use some more work. Like, the girls’ routes for example. Should take at least a month to finish.

Also, no completed new character artworks just yet. I apologize for the slowness in this part of the project, but keep in mind my character / sprite artist has some RL issues to take care of, and that’s something beyond my control.

Again, I apologize for any slowness. Though good things do come to those who wait, right? 😉 To kind of make up for it, here’s some new CM(D) music I’ve composed in the meantime. It’s been a while since I’ve posted music here, maybe my compositions have improved since?

Listen: Memoria Test 20 – Study Session Theme

Let me know what you think! Gotta admit, being the writer (not editor as I’ve hired someone for that), GUI artist (see last month’s post), programmer, and even composer for your own project is a huge asset. Though in the past, I’ve tried doing my own character artworks… and failed, as I don’t exactly have the patience to learn it – I kind of had the expectation to learn on my first attempts, ahaha.

Thanks and hope you’ll still stick around! Let’s stay positive despite the slowness. 🙂

-Ryne

Naughty or nice?

December 25, 2016 at 9:10 am | Posted in Artwork, Characters, christmas, new year, Plans, Progress | Leave a comment
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On behalf of the Café Memoria girls, Aurelia would like to wish you a Merry Christmas!

Aurelia in a sexy Santa outfit

Aurelia: “Heeeey~ What do you want for Christmas? Now, don’t be shy~”

What do you think about her in a Santa outfit? Does she look nice? Or a more on the naughty side? Santa Aurelia would love to give you presents, regardless if you’re naughty or nice. Would you like to sit on her lap and tell her what you want? Come on now, don’t be shy, she’s a very generous girl. I would love to hear your comments. 😉

Thanks WaffleMeido for the lovely artwork!

As far as progress goes, yeah, Tristina’s still not finished, but I can say significant progress has been made on her, so I’m hoping to post her next month. Yeah, I apologize for delays in her artwork but my artist has been so busy with stuff like college.

So, what are the plans for CMD next year? Some pretty big plans.

  1. Finish sprite artwork. I’m hoping my artist can get Tristina finished soon! Also hoping to have some title artwork and/or event CGs done before demo release.
  2. Hire background artist. If all goes well with planning, then I’ll make a recruitment thread hopefully in the next month.
  3. Work on GUI some more.
  4. Work on website. Will largely depend how long 1 and 2 will take.
  5. Release demo halfway through the year. Again, will depend how long 1 and 2 will take.
  6. (Surprise?) – It’s too early to say, but I’m really considering it.

Yeah, this project is taking quite a while to work on, compared to the first Café Memoria. It just contains a bit more content so you’ll enjoy it when it’s finally released. 🙂 I do get a little worn out working on it, trying to balance my work schedule and this project, as well as dealing with setbacks. But I remind myself to be persistent and not giving up. I see quite a bit of ambitious VN projects and that’s one reason to remind myself I can do it.

But the most important motivator are my supporters and the people who are helping / have helped me with this project. I can’t stress this enough, but thanks so much for following me and my projects. And again, even if progress is slow.

Merry Christmas, and have a Happy New Year! Let’s see what 2017 brings us. Don’t forget to tell Aurelia what you want from her next year XD

-Ryne

Moe moe tsun~

September 26, 2016 at 10:00 am | Posted in Artwork, Characters, Commissions, Plans, Progress, Story, Writing | 2 Comments
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Good day everyone, hope you’re all doing well! Me? Even though it’s nearing the end of September, it’s still pretty hot and humid. And here’s some new artwork of Mikaela. 🙂

Mikaela's Outfits

Click to view larger. So, what do you guys think of Mikaela’s new look? Does she look pretty cute and tsun-tsun? I think so!

So who’s next on the drawing board? Tristina?

While progress has been a little slow as of late, at least we’re taking a step at a time! Must admit it’s a little tough replying to progress from my editor. I have to read through the edited script (in a few batches of documents at a time), making sure stuff reads right and the tone of the story isn’t lost. And with each editing progress I receive, I need at least ~30min-1hr to read through them (just for one pass; I do multiple passes), and my surroundings as quiet as possible – yeah, stuff like barking dogs and leaf blowers break my concentration >.< Thankfully, it’s not that hard to find the right time to go over them.

Editing work is more than halfway done. When the script is done being edited, I’ll give it a full read through, and let my editor know of anything that’s missed, and whatnot.

Replying to art progress? That’s significantly easier, just go over the artworks with your eyes and see if anything didn’t turn out the way you want it to – doesn’t require intense concentration, I think. 😛

So… yeah. VN creation (or games in general) is a time consuming progress. I’m so tempted to rush things, but I remind myself – take your time, otherwise it’s not going to turn out the way I want it to be.

That should be it for this post. You know, it’s been a little over a year since I began working on Café Memoria Deux, when it was just a simple MS Word document with concepts. Now it’s slowly being fleshed out ^.^

-Ryne

CMD Script Progression

March 30, 2016 at 9:26 am | Posted in Progress, Story, Writing | Leave a comment
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Thanks for those who participated in critiquing Café Memoria Deux’s outline, it’s very valuable!  I’ve started writing the script. Okay, I have a minor confession: I went a little crazy and started writing the rough draft of the script during that critique session (like a month ago), and finished it less than a week ago. I don’t know, it’s kind of like I found lots of motivation inside. I’m seeing all these ambitious visual novel projects around me, and if they can do it, so can I. 🙂

Fear not, I will consider your suggestions for the story. Now it’s going through the process of self-revisions / self-editing, after which it’ll be open to others for editing, maybe within a month or two. Next month might be a little busy for me though, one of my co-worker’s is planning to take a vacation >.< If you have suggestions for the game, do let me know!

I’m hoping to have some new CMD art commissioned next month, so sit tight! Progress is a little slow, yeah, but it’s taking small steps at a time. 🙂

-Ryne

New Year Progress

January 25, 2016 at 10:04 am | Posted in Plans, Progress, Story, Writing | 2 Comments
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Hope your new year is going well so far! 🙂

No new artworks this time, but I can say I’ve made significant progress in outlining CMD’s story. Within a month, I’ve managed to outline three out of the five girls’ routes. I’m trying not to let my work schedule slow me down as I’ve set a February deadline to get them done. It’s tough as I’m pretty tired after work and just want to laze around and play games. But I just keep a motivated face and fight through.

Gotta admit, I go through phases of: 1. not wanting to do anything, 2. then there’s work on the project but not putting forth much effort, 3. and then there’s me putting lots of effort into it. Right now I’m in the #3 phase as I’m going through a writing spree as of late. If I’m working grave shift then that’s going to put me into 1 or 2 due to lack of sleep, but thankfully I’m done with such a schedule. How does one make a living working grave? Yeah, there are people who love working those hours, but still…

Because I’m almost done outlining, next month I’ll likely have my outlines open for volunteers to critique. After that I’ll start writing the rough draft of the script. Look forward to it, and see what Anna and her friends are up to! 🙂

Progress

  • Outline: ~85%
  • Script: not started yet
  • Artworks: not started yet (not counting the concept artworks)
  • Voices: not started yet

-Ryne

Some Progress for CMD

September 28, 2015 at 9:14 am | Posted in Plans, Progress, Story, Writing | 1 Comment
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I must admit I couldn’t get much Café Memoria Deux (CMD) progress done between last blog post and now. Working a single grave shift and multiple days on day shift every week can get draining. And just last week had a really rough schedule that consisted of a single day off in between work days, and faced three days on grave and two days on day. I’m working such a schedule for at least 4+ months already because someone quit and I have to pick up the slack on grave shift. I wish they hired someone already. But at least they granted me my time off, and currently enjoying it. I’m hoping for quite a bit of CMD progress done during that time.

I haven’t outlined the story just yet, I’m still working out the character profiles, their background story, likes / dislikes and whatnot, as well as the system. Speaking of which, a typical day in CMD might go like this:

  • Events at home / at school / etc
  • Go to the café
  • Select your drink
  • Select your food
  • Eat your food
  • Rate your waitress
  • Events at home / at school / etc

In Café Memoria, you spent most of your time at the cafe. In CMD, you are able to spend quite a bit of time outside of the café. Before or after you go to the cafe, you spend some time with a girl (whether it be at home, school, etc), and have a chance to improve your relationship with her. I’m trying to make the game in such a way that the girls have a schedule – they have days off and days they work.

I could very easily make it so that one day you’re hanging out with Julia on her day off. And when you enter the café, Mikaela is serving you, but she gives you a hard time because she sees Julia as her rival. Perhaps I could implement a “jealousy” system of some sorts XD

I have quite a bit of ideas for the sequel, and this game seems like it’s going to be large. I’m a little torn on how long this game should be, maybe the game should span a month of in-game time (not a month to complete the game)? I’m trying to assess what’s feasible / realistic towards completing CMD, in regards to my budget and work schedule.

I really should start making a schedule for myself, on by what day I should get x and y done.

Okay, that should be all for now. I hope CMD will have quite a bit of progress by the end of next month!

-Ryne

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