Julia in July… not really

July 27, 2017 at 9:28 am | Posted in Artwork, Characters, Plans, Progress, Screenshots | Leave a comment
Tags: , , , , ,

Hey folks! Hope you’re all staying cool this summer (or at least to those living in the northern hemisphere!). Here’s what I’m up to lately with CMD:

Tristina and Aurelia screenshot

Just playing around with the GUI, and testing out Tristina and Aurelia’s sprites. Let me know how it looks, I’d like feedback if anything can be improved! In regards to coding, I’m having this weird issue with side images – here’s a snippet of Ren’py code:

    show tristina irritated at cu_center with dissolve
    
    "And just like that, Tristina shows up."
    t "What are you looking at?"
    #"She looks to the side, and sees..."
    
    show aurelia crazy at cu_right with dissolve
    
    "Oh great, it's Aurelia."
    u "Ahahaha, who wants to play with Aurelia? Don't run away now~!"

“t” is Tristina’s character; “u” is Aurelia. When line 4 transitions to line 7, Tristina’s side image transitions out with a dissolve, even though I have no exit transition defined for side images. Here’s the weird part – uncomment line 5, and it’ll work as intended, Tristina’s side image disappears with no transition. I’ve been banging my head against the wall for hours the other night. I did try upgrading my Ren’Py but it didn’t help. Sounds confusing? Don’t worry about it 😉

There’s a chance I’ll be doing some recruiting next month. I’ve been spending the last month planning it somewhat extensively (okay, maybe the past several months). Part of the reason I’ve been holding it off for a while is that it can eat up a fairly large part of my budget. I had to prune parts of the project without breaking the story. I’m deciding, will this work out without so-and-so? Can it be substituted with this and still work out? I’ve been feeling a little hesitant as there’s quite a bit of risk to it and requires extensive planning – but hey the project has to progress eventually, gotta take the risk.

Lastly, Julia’s sprite is currently in the works. I know this post isn’t really about her, but I just had to give it a title relating to July and Julia, since they look and sound similar in a way. Her birthday isn’t in July, though; it’s in February 😉

Sooo, yeah. This month’s been pretty hectic, both project-wise, and at work. Look forward to the next post!

-Ryne

Advertisements

Thinking about her

April 24, 2017 at 9:26 am | Posted in Artwork, Commissions, Plans, Progress | Leave a comment
Tags: , , , ,

Hello folks, hope you’re doing well. I’ve got a bit of shocking news, especially in regards to CMD’s artist:

I was about to email my artist to inquire about progress, but I decided to check my tweets beforehand, and I see this. I thought, “tell me this is a joke.” It really bothered me so much that I had trouble concentrating while at work, and even while working on Café Memoria Deux. I’ve worked with Bianca (Waffle) since July of last year, and we’ve made so much progress on the project.

I can’t really do much about this, except pray for her recovery. I hope you guys will do the same as well, because she’s a joy to work with.

What does this mean for CMD? Well, that means my artist on hiatus indefinitely. But I’ll try my best to pump out new content and progress in the following months. I know, I know, progress is being slow as always. But it can’t be helped. It’s so easy for me to give up on the project because of the slowness and setbacks. But no, I won’t give up on it. Even after the release of the first CM, I’m still learning the process of VN creation (or games in general). Situations like this test how well you handle it – will you give up on the project, or be patient and stay positive? Likewise, please, don’t give up on the project just yet!

Lastly, to end things on a positive note, here’s some art progress from weeks before. Yeah, I know it’s Tristina again (Aurelia’s still unfinished), but her waitress uniform collar needed adjustments. Does it look better, no?

Tristina's updated watiress outiftFor comparison:

Tristina's outfitsThanks for sticking around!

-Ryne

New Year, New Artworks

January 24, 2017 at 9:42 am | Posted in Artwork, Characters, Commissions, new year, Progress | Leave a comment
Tags: , , ,

Hey guys, hope your New Year is going well. For me? It’s alright, a little slow and lots of rain lately. In fact said rains make driving to work all the more treacherous – all those flooding and mudslides x_x

And… this might have taken several months, but Tristina’s sprite art is now complete! 🙂

Tristina's Outfits

Click to view larger. What do you guys think of her? Especially Mahou Shoujo Tristina, aka her cosplay for the in-game anime Magica Memoria? She’s dressed up as the character Shizuka, the main character of the anime. You know, I should commission some artworks of Shizuka, and make some posters of her for the in-game “advertisements” for background art. I have a bit of an idea how she’ll look like – while she does wear the costume Tristina is wearing, maybe she’s a fairly short girl, short black hair, shy and quiet? I haven’t really gotten around to her design much, but she and Tristina have a bit in common.

Who’s next on the list? There’s Aurelia + Julia remaining, and three more characters.

As for background art, something came up and my recruiting post will be delayed a bit. I apologize! And I have to apologize for the slowness in art progress once again. Well, I guess games do take time to work on and finish.

Enjoy!

-Ryne

Thanks for Everything

November 28, 2016 at 9:30 am | Posted in Artwork, Commissions, Plans, Progress, Story, Writing | 6 Comments
Tags: , , , , ,

Hey folks, just a few CMD updates!

I hate saying this but Tristina’s sprite is still not finished yet, artist has been busy with other things. Though, I’ll post a teaser here for now 😉

Tristina Teaser

There’s some big strides made in regards to the story. Editing is pretty much complete, and I’ve read through it once more to make sure there’s no more silly little spelling / grammar errors. I’d like to thank Anna (aka LegendEx) for editing my script. She’s helped me looked at the script in ways I would have never imagined. Thanks to her help, the script is pretty much where it should be now. Oh, and do check out her blog and her amazing writing samples.

So… the final word count for the script stands between 52k-56k, if anyone’s curious.

Oh, and I’ve pretty much determined which backgrounds I’ll need for the game. As I’ve read through the script I’ve also payed attention to the time of day and how each scene will play out. You know, I could’ve gone the lazy route and say I’ll need all day variations of Mikaela’s room. Or a variation of a beach background taking place at a different spot. However, BG art can get expensive very fast (depending on artist). So I determined which BGs I’ll really need, and which ones aren’t really needed. That also includes time of day variations, i.e. there are BGs where I need evening variations, but I don’t need a night variation. Yup, it’s called “responsible budgeting.” :p

I’m planning to hire a BG artist, next month the earliest and hopefully around January the latest. Still need to finish up gathering references for BGs. You know, I could go around town, take photos, and use them as references, especially the local mall and duck pond ^.^

Hope your Thanksgiving went well. And thank you for sticking around and following my projects, they mean lots to me and give me motivation to work on them, even if progress is kind of slow (especially with artworks). I’d also like to give my thanks to everyone who worked with me in my projects, both past and present. You’ve all been a tremendous help. 🙂

-Ryne

Magica Memoria

May 23, 2016 at 10:04 am | Posted in Artwork, Characters, Commissions, Plans, Progress, Story, Writing | Leave a comment
Tags: , , , , , ,

Checking my email and seeing new artworks always excites me. I hope you’re excited for some new artworks as well! Here’s some Mikaela and Tristina in their various outfits.

Mikaela's OutfitsTristina's Outfits

Click to view larger, artwork by Ezri. What do you think of them? I know, right? I must admit designing Tristina’s magical girl outfit was a little difficult. When you think of magical girls, you might think of something very elaborate and colorful. And coming up with such a thing is hard, as in I had to sift through my anime pics folder for ideas, looking at magical girl anime, and such. But in the end, I passed on my ideas to my artist, and she came up with that, and I must admit she came out pretty cute. 🙂

Why Tristina’s in a magical girl outfit? Without spoiling things, at one point Café Memoria Deux explores an anime titled Magica Memoria. You will learn how it relates to Tristina and the issues she’s going through.

And what is Mikaela up to? She’s just living out her life as usual, working at the café, getting her grades up to par, and as such. She’d rather go to the beach and have fun, than take summer classes. 🙂

As for project status, it’s going pretty good! While the script’s been self-edited / proofreaded several times, it’s almost time to hire an editor / proofreader, probably next month or July. And as of now I’m making a list of what backgrounds I’ll need before commissioning a BG artist. Oh, and event CGs are being planned out as well.

More character artworks in next blog post!

-Ryne

Café Memoria Released!

June 26, 2015 at 8:06 am | Posted in Artwork, Progress, Release | 12 Comments
Tags: , , , , , , ,

It’s been a long road, and now Café Memoria is released, for your PC, Mac, or Linux machine! 😀

Download Now!

  • Version 1.0
  • Release Date: 2015/06/26
  • Size: 135 MB

It’s been years since releasing my previous VN, Final Week. Café Memoria helped me gain experience in VN creation, as my other project, Memoria, has stalled indefinitely. I have learned quite a bit in the creation of Café Memoria – learning to work with others, learning to be patient with them, overcoming many challenges and unforeseen problems, and learning to have fun doing something you enjoy. 🙂

Yes, this project was a joy to work on. I’ve met so many people helping me with this project: editors, the artist, the voice actresses, and whatnot. They helped make this project possible. And because of the positive experience gained I’m likely to hire them again for future projects.

Now that’s released, I think I’m going to take it a step further in future projects. Fundraise my next project? Go commercial? It’s possible! I’m going to take it a bit at a time in these next projects, so that when Memoria comes out of hiatus I have the experience necessary to finish it (keep in mind – Memoria is a pretty large project).

Let me know what you think of Café Memoria in the comments. Who’s your favorite character? Any constructive criticism? Thanks again for following me, hope you guys stick around for next projects!

Best wishes and have fun!

-Ryne

Cafe Memoria Chibi Arts Plus Voice Bonus

March 25, 2015 at 12:28 pm | Posted in Artwork, Characters, Commissions, Progress, Voice | Leave a comment
Tags: , , , , , , ,

Some Cafe Memoria chibi artworks, courtesy of Ezri! 🙂

Anna, Mikaela, TristinaAurelia, Julia, Ryne

Click to view larger. I should update the CM site with these chibis~

And as I promised earlier, here’s that audio bonus I was talking about in previous posts:

Aurelia’s Birthday Wishes!

Translation:

“Ah, hello Ryne-kun! How are you? Huh? Today is your birthday…? Uh, what should I do?
Well then….” *sings in English with slight accent. XD*
*giggles* “That was good, wasn’t it? Happy birthday. Eh… one more time? In Chinese then!” *happy birthday in mandarin chinese*
“Yay~ Hooray! Happy Birthday!”

A bonus gift from Sayaka, Aurelia’s voice actress, who did it for me months earlier. I received it as a surprise along with the redos she was doing at the time. 🙂 At the time I received it it was at least a month past my birthday, but hey it was so nice of her. So thanks Sayaka ^_^

Now, for some percentages:

Voice Lines Processed: (yes! everyone’s voices are done!)

  • Anna: 100%
  • Mikaela: 100%
  • Tristina: 100%
  • Aurelia: 100%
  • Julia: 100%
  • Ryne: 100%

Progress Estimates

  • Script: 100%
  • Character art: 100% (unless I commission some more artworks ^^)
  • Music: ~95% – need to tweak stuff
  • Programming: ~80% – testing, and some other stuff
  • Voices: 100% – done!

Enjoy! Let’s make a push to get this project done.

-Ryne

Cafe Memoria – Route Previews

October 8, 2014 at 1:16 pm | Posted in Characters, Progress | Leave a comment
Tags: , , , , , , ,

Been a month since I released the Cafe Memoria demo! I want to say thank you to everyone who played it and gave feedback. Your suggestions will be considered, they mean lots to me. 🙂

If you haven’t already, you can download the demo here.

Progress on the full version is going nicely. All routes have been programmed in. So, what’s next? I’m planning on creating a small, yet entertaining, promo video, showcasing all the characters along with their voice actresses. But most importantly is post-processing the voice files and putting them in the game. That’s… going to be a challenge. I can safely say I have well over 600+ .wav files, including retakes.

Anna, Mikaela, and Ryne’s voices are already done. Waiting for Tristina, Aurelia, and Julia’s voices, which are almost done.

Also planning on updating the engine from Ren’Py 6.17 to 6.18.  I really dig adjusting voice volume on a per-character basis. But that’s low priority as of now.

And, some previews of the other routes (Tristina / Julia)…

Funny Tristina

Anna telling Julia not to do stuff

Progress Estimates

  • Script – 100%
  • Character art – 100%
  • Music – 95% (need to tweak stuff)
  • Programming – ~75% (testing, and need to add in the voices)
  • Voices – ~50% (waiting on the last bits of recordings, as well as post-processing)

Enjoy!

-Ryne (project manager)

Cafe Memoria Title Screen Art

August 6, 2014 at 1:20 pm | Posted in Artwork, Characters, Progress | 2 Comments
Tags: , , , , , ,

More Cafe Memoria character art by Ezri! Oh, and no more placeholder images for the title screen. XD

Click to view larger.

Cafe Memoria Title Screen

Options screen with title artwork

Save load screen with title artwork

Cafe Memoria has gone a long ways! I pretty much have enough done to release a demo. I’m planning on releasing one once I get the site up and running. Speaking of which, here’s a preview of the Cafe Memoria site:

Cafe Memoria site preview

Have I posted the voice cast list here yet? No, I don’t think I have. Here it is, thanks to all those who applied!

  • Ryne Reyes – Josh del Mundo
  • Anna Pervova – Trina Deuhart
  • Mikaela Kier – Skyler Davenport
  • Tristina Hamilton – Cayla Martin
  • Aurelia Alvarez – Sayaka Mashiro
  • Julia Sakuraba – Samantha Chan

Progress Estimates

  • Script – 100%
  • Character art – 100%
  • Music – 95% (need to tweak stuff)
  • Programming – ~25% (programming in the script / artworks)
  • Voices – ~25% (recording phase)

Enjoy!

-Ryne D. (project manager)

More Cafe Memoria Character Art

July 14, 2014 at 1:16 pm | Posted in Artwork, Characters, Progress | Leave a comment
Tags: , , , ,

Cafe Memoria - Julia and Tristina

Meet some more of your lovely waitresses of Cafe Memoria! And the male protagonist. Art is by Ezri, thanks to her again!

Click to view larger.

Cafe Memoria - Tristina Hamilton

Tristina Hamilton

Tristina decided to work at the restaurant because she thinks they’re cosplaying, although Anna insists they’re not. Despite this, she has a hard time with males and treats them differently compared to females.

Cafe Memoria - Julia Sakuraba

Julia Sakuraba

Despite having a talent for cooking, Julia opted to be a waitress in hopes of improving her relationships with her friends, including Anna. She’s very modest and polite, and downplays any accomplishments she’s done.

Cafe Memoria - Ryne Reyes

Ryne Reyes

Ryne is the main male protagonist who visits Café Memoria simply out of curiosity. Described as calm and friendly by his friends, he likes to help his friends with the problems they face.

And some screenshots:

Cafe Memoria model designed by Uncle Mugen

Happy Anna!

Showing off the various expressions

Updated options screen

Note for the screenshot just above: background is only a placeholder until I get title art done.

Progress Estimates

  • Script – 100%
  • Character art – ~80% (working on title screen)
  • Music – 95% (need to tweak stuff)
  • Programming – 10% (programming in the script / artworks)
  • Voices – 0%

The release date will have to be pushed to Fall 2014. Yeah, I keep pushing it back, but I need more time to work on this! In the meantime, hope you enjoy what you see!

-Ryne (project manager)

Next Page »

Create a free website or blog at WordPress.com.
Entries and comments feeds.