Anna keeping Café Memoria open

March 24, 2020 at 8:58 am | Posted in Artwork, Characters, Commissions, Progress | Leave a comment
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Hey again folks! I hope you’re doing all safe and healthy, especially with the coronavirus going around. I’m out of work for a while, and can’t get out of the house due to that fact. Thankfully, I’m fine health-wise, and I’d like to share a new piece of CMD artwork: a chibi of Anna!

Anna's chibi art

Yes, click to view larger. Anna’s here to lighten things up a bit in times like these, by keeping Café Memoria open (take out only for now, like where I live). Remember the rating slip / form / etc? Depending on how you rate her service she will react with a different expression. Do you think she’s too clumsy to be a waitress and deserves to be rated badly (true to her character, she’ll cry)? Or you find it endearing, and that she’s trying her best? ^_^ There are five levels of expressions:

  • Bad: About to cry ;_;
  • Mediocre: Flustered ó_ò (not sure how to express that here)
  • Neutral: A neutral expression, she did okay
  • Good: Happy to be of service =)
  • Best: So happy you think she did an excellent job ^_^

Other characters’ chibis are in the works, so stay tuned! By the way, I managed to update CMD’s site to include Alden’s profile. You can check it out here. Will update the site later to include the chibis as well.

But yeah that should be it for now. In the meantime, stay healthy folks!

-Ryne

Late winter beach party

February 26, 2020 at 9:38 am | Posted in Artwork, Backgrounds, Commissions, Plans, Progress | Leave a comment
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Hey folks! I’ve got more CMD artwork to share, and here’s some beach BG art~ Yeah, it’s still winter and too cold to go to the beach. But spring is just around the corner and I guess it’s time to warm things up a bit (at least in the northern hemisphere). ^_^

Beach, day

Click to view larger, as always. This was done about a year and several months ago (in 2018), and I haven’t shared this until now. The painterly quality of the work gives it a nice relaxing feeling, kind of like what you would expect a beach to be, no? I guess it would be kind of difficult to create this with 3D models (like the other BGs).

Wouldn’t you want to spend time at the beach with the Café Memoria girls? Spring break anyone? =)

Speaking of background art, I’ve been having a bit of a setback. I haven’t heard from my BG artist in a long while, meaning I’ll have to eventually hire a new one. Not right now, but eventually. It’s gonna be a challenge finding someone who can at least match the style of what I have so far for CMD’s BGs. I’ll post more details when I decide to recruit!

Otherwise, I’m still working on CMD, albeit progress has been somewhat slow. Spent like a week or two trying to figure out this lag problem on my new PC. I can’t really work on projects if the system lags – it’s mostly when I access stuff on my data drive (separate from OS) and my mouse stutters. But, I think messing with the drive’s settings alleviated it quite a bit (it’s configured as RAID 1).

But yeah aside from that, some new artworks are in the works. Updates to CMD’s site to include Alden’s profile aren’t ready yet (due to the above). But yeah look to more updates next month!

-Ryne

Alden’s New Years

January 27, 2020 at 9:42 am | Posted in Artwork, Characters, Commissions, new year, Plans, Progress | Leave a comment
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Hello folks, it’s time to start the new year (and decade) with the last bit of CMD character sprites. I’d like to share another of the game’s male characters, Alden!

Alden's outfits

As always, click to view larger. If you can’t tell from the hair and eye color, he’s Aurelia’s twin brother. While he does get excellent grades like his sister, he is a bit of the opposite in personality to her. He’s not as airheaded, and is a bit uncomfortable around the opposite gender (sister aside). Also, Aurelia inadvertently embarrasses him in public, especially when it comes to him and girls. He hates it when people tell him how hot his sister is, often receiving inappropriate comments about her (I’ll leave it to your imagination, ^^; ).

I must say that I had a bit of a slow start to the new year. I somehow got the flu around new year’s, which took slightly less than a week to recover from. And of course as a bit of a late Christmas / New Years gift I bought a new computer, or more like built a new one. My old one was showing its age with serious problems – like freezing up for 2-3 minutes then unfreezing, and of course randomly corrupting files (mostly my music and anime pics library).

Thankfully it didn’t touch any project files (and thank goodness for backups), but I didn’t want to take any chances with that and bought a new one. And since Windows 7 went EoL might as well upgrade to Win10.

It took a bit of while to resume working on projects, because of the above plus transferring my files to the new PC. I will update CMD’s site to include Alden’s character profile, hopefully next month (plus probably more updates!).

Hope your new year is going well so far!

-Ryne

AWCG v2.0 Release Date Announcement

November 25, 2019 at 9:38 am | Posted in Artwork, Characters, christmas, Commissions, Plans, Progress, Side Projects, Site, Voice | Leave a comment
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Heya folks! As you might have known from my Twitter and previous posts, I’ve been reworking my Christmas VN the past month. Most notably changing up the visuals (BGs and GUI) and of course adding voice acting. And now I’ve made enough progress to show off these changes!

Before -> After (click to view larger)

AWCG - Before AWCG - After

I’ve hired Milena Olivson to do the game’s BGs and she’s done a wonderful job with them! Although she works pretty quick, she doesn’t sacrifice quality at the same time. A huge improvement over using filtered photographs as BGs.

Oh, and of course I’d like to introduce Natalia’s voice actress – Katelyn Hamilton! She gave Natalia the personality I was looking for, with her outgoing and cheerful voice. I’ve updated AWCG’s site to include voice samples if you want to listen. 🙂

With that out of the way, I’d like to say I’m aiming to release v2.0 of “All I Want for Christmas is a Girlfriend” on December 20, 2019. Most of the things I’ve wanted to update have been implemented, but I don’t want to rush things. The GUI needs a bit more work, and of course debug, debug, debug. Aside from that, I hope you look forward to Natalia bringing you some more holiday cheer this season!

Thanksgiving is coming up, hope you all have a great (and safe) one. And thanks as always for sticking around!

-Ryne

Ryne’s demo days of summer

August 26, 2019 at 9:10 am | Posted in Artwork, Characters, Commissions, Plans, Progress | 2 Comments
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Wow, I can’t believe it’s been at least a month since I released the CMD demo. I hope you all enjoyed it 🙂 No stopping there, because I have more art to share (pun unintended) – Ryne’s sprite art is finally completed!

Ryne's outfits

As always, click to view larger. The protagonist of the game who receives a summer discount card from Anna, because he helps her so much with her problems (especially with school). Speaking of which, while he does help the girls with the problems they face, he does have some problems of his own. Namely, the pressures of school, and his anxiety when it comes to Julia. While not touched upon in the demo, one of his hobbies include working with computers, and will gladly fix any malfunctioning computer.

BTW, I updated CMD’s site to include images in his profile, in case you want to check it out.

Apologies if I didn’t have his sprite in the demo (time constraints). But if I decide to make some more demo versions, then yeah he’ll definitely be in it!

Aside from that, we’re nearing 10 years of running PixaelSoft / Project Memoria (on September 27)! Has it really been that long since then? I hope to show something nice next month, to celebrate. But yeah I hope you guys still stick around!

-Ryne

Cafe Memoria Deux demo released!

July 26, 2019 at 7:48 am | Posted in Artwork, Demo, Progress | Leave a comment
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Café Memoria Deux

It’s been several years since I started this project. But the Café Memoria Deux demo is now playable! Thanks to those who helped me get to this point. It’s been a wild ride putting this together!

Demo version 0.1 contains:

  • A focus on the characters Anna and Mikaela
  • All characters make a return from prequel + two new characters
  • A return of the food selections + rating system from the first Café Memoria
  • Note there’s no sprite art of the protagonist, Ryne, just yet, as he’s still being worked on as of this post.
  • As someone pointed out in the comments of previous post, no, there’s no voice acting. But depending on how things go, there might be in future versions!

Screenshots (click to view larger):

Café Memoria Deux 0.1 can be downloaded here:

Windows, Linux (84 MB) / Mac (67 MB)

As always, let me know if there are any problems and/or bugs. Questions, comments, constructive criticism are welcome!

I really hope you guys enjoy! It might’ve took several years from the birth of this project to a demo release, with some setbacks in-between. But I consider a demo release a major accomplishment.

Thanks to you all for checking out this demo, hope you all stick around for the full version 🙂

-Ryne

Café Memoria Deux site up! Demo release date!

June 10, 2019 at 8:49 am | Posted in Artwork, Commissions, Plans, Progress, Site | 2 Comments
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Hey folks! It took a while, but I finally opened the “Café Memoria Deux” site! ^_^

Café Memoria Deux

Click on the banner above to visit. Do check out the various pages, and learn more about the game and its story and characters, and even view some screenshots. 🙂 Note that I don’t have chara art of Ryne just yet, he’s still being worked on as of this post. Also, if you haven’t seen it there already, mark your calendars: I’ll be releasing the demo next month, which is Friday, July 26, 2019. In the meantime, I’ll be cleaning up the game a bit so the code’s all nice and tidy for release. I hope this hypes you all up!

If you folks want to take a look, I’ve also took the time to redesign the PixælSoft site. The old layout was more of a quick and dirty version with not much effort put into it (I kind of rushed it while simultaneously working on the first Café Memoria site). I’m not sure what I was thinking about going for a ~750px wide layout (which is too narrow for my needs)… I hope it looks much nicer!

Check out the updated site here!

While I’ve tested them as much as possible, do let me know if anything’s broken with the sites (broken links/images, layout, etc.).

If everything goes to plan, I will be releasing the CMD’s demo on said above date. Look to it!

-Ryne

Aurelia, ready to serve you!

May 20, 2019 at 8:12 am | Posted in Artwork, Characters, Commissions, Progress | 2 Comments
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Hello folks! I’ve yet to share one more girl for the title art. Let’s see some of flirty Aurelia, shall we? 🙂

Title Sample - Aurelia

Click to view larger. Don’t you just love how she’s sitting with that lovely smile on her face? That pose really accentuates her flirty personality (and how she shows off those legs). It’s almost as if she’s the poster girl for Café Memoria! Don’t forget how delicious that parfait looks, don’t you want to be served one by her? A sweet dessert served by a sweet girl like Aurelia. ^_^

Alright, I might have posted this a bit early by a week (unlike posting around last week of the month). But I want to focus my energy putting the finishing touches on CMD’s site as I plan to open it next month.

Does this mean a CMD demo release is coming soon?!

Well, I can say we’re getting near. ^_^ Stay tuned for next post!

-Ryne

Tristina’s April in the cafe

April 26, 2019 at 9:14 am | Posted in Artwork, Characters, Commissions, Progress | Leave a comment
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Morning folks! To those who celebrate it, hope your Easter was a great one 🙂 This month, I have more title artwork to share with you, this time of Tristina!

Click to view larger. Tristina may not look as dynamic like the other girls, but she’s the type who doesn’t like to attract too much attention – though if you played the first Café Memoria then she does have another side that may inadvertently attract said attention.

“(outburst) Anna! These uniforms make it look like a cosplay party in the café!”

But otherwise, she’s the type who keeps to herself, no? I guess that’s kind of a good thing on calm April days, considering March and February was full of rainy weather (at least where I live).

Tristina aside, I’ve been working all this month on CMD’s site. Most of it is cleaning up code, but I ran into a bit of a roadblock when it came to centering / spacing the navigation buttons evenly. A bit of a lesson learned here:

  1. Zero out margins and padding if things don’t look aligned evenly.
  2. Image buttons with odd-numbered width and/or height can make things uneven.
  3. Flexbox is your friend, when margins and floats fail you.

I will be posting a demo release date in the coming months, in conjunction with the site’s opening. Stay tuned!

-Ryne

Mikaela’s spring greens

March 25, 2019 at 8:04 am | Posted in Artwork, Characters, Commissions, Progress | Leave a comment
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Hello once again, folks! Today, I’ll be sharing some title artwork of Mikaela! Sorry, no birthday wishes for her (unlike the past two months), as her b-day is on December. (Please Mikaela, don’t go all tsun-tsun on me!)

Title Sample - Mikaela

Of course, click to view larger; she’s showing quite a bit of personality here! She has the potential to be a nice waitress, right? But she’s the type to lose patience easily, especially when it comes to rude customers, or when they take slow to order and are indecisive. In fact, working in the café is kind of a test for her. She can act tsundere all she wants towards her friends, but Elena is there to keep her in check, making sure she doesn’t blow up at the guests.

Alright, I think since the project is progressing very nicely the past months, it might be safe to say that a demo will be released in the coming months (I’m thinking around the summer). I’ve resumed working on the site (after not touching it since 2017, ahaha), and will open it maybe a few months prior to demo release. Code needs quite a bit of cleaning up x_x

Speaking of cleaning up, I really need to upgrade CMD’s Ren’Py version… it’s on 7.0 and we’re like, what, on 7.2.1. I have to admit the game’s code is a mess, with a bunch of legacy code from old Ren’Py versions and workarounds. Maybe I’ll rework it from scratch after demo release – no that doesn’t mean I’m scrapping the whole project from the ground up, just the more, uh, technical aspects of it. 😉

Thank you and see you next month!

-Ryne

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