Mikaela’s birthday present

October 26, 2018 at 9:30 am | Posted in Artwork, Birthday, Characters, Plans, Progress, Screenshots | Leave a comment
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Hey folks! It’s my birthday today, so I’m sharing some significant progress of Café Memoria Deux!

CMD - in-game screenshot

Mikaela: “H-happy birthday! I-I’m not saying this because I like you, you know!”

Click to view larger. Here’s a preview of an in-game demo scene, in its full glory with sprites and BGs! I’ve spent the past weeks copying the script to Ren’Py code, in particular the first in-game day. It’s mostly done, I just need to do a run-through making sure all the script is there, some debugging / improvements, and of course adding in the food artworks. Then I have to do the second day, as well as hangout days exclusive to Anna and Mikaela (and waiting on some title artworks, ahaha).

Also, Ryne’s sprite artwork has not been done yet and therefore will not be in the upcoming demo, as well as some rating stuff (that could change though). But nevertheless we’re inching closer towards a demo release! I’ll announce it once I feel confident about setting a definite date.

For those wondering, Mikaela and Jacob are not sister and brother! They kind of look like it, yeah, but they’re not related. Though, I’m sure Mikaela would dread having a brother like Jacob; saying he’ll piss her off on days end is an understatement.

Now, I’m going to take the rest of the day off and celebrate my birthday with family. Work will resume tomorrow! In the meantime, look forward to more significant progress in the coming months!

-Ryne

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Jacob’s antics

September 24, 2018 at 9:04 am | Posted in Artwork, Characters, Commissions, Progress | Leave a comment
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Alright, it’s time to reveal one of three of Café Memoria Deux’s male characters this time. Let’s meet Jacob Alessia 🙂

Jacob's outfits

Click to view larger, as always. Jacob is Ryne’s friend, and is perhaps the comic relief of the story. He can be quite annoying, and especially gets on Mikaela and Tristina’s nerves the most. He enjoys pushing Mikaela’s buttons because he thinks it’s funny watching her get pissed off. And Tristina is especially the constant subject of his harassment, having eyes for her, but she expresses strong disinterest. But he keeps trying despite not getting the message.

How do you think he turned out? Let me know!

As far as other things go, I’m still reworking the script, and of course working on the game’s engine / Ren’Py.  Mostly on the latter, though, as I’ve been trying out Ren’Py 7’s layered images and I must say it’s an awesome feature! While I do love it, it’s a very tedious process making sure the sprites’ facial expressions are pixel-perfect, positioned as they were when my artist sent them to me. We’re talking about ~80+ expressions between 6+ sprites, plus extras like sweatdrops, anger veins, and the like (and Julia’s removable glasses 😮 ).

That should be it for now. We’re really picking up the pace here, right? Hopefully I’ll have something nice next month!

-Ryne

Elena’s café management

August 28, 2018 at 9:08 am | Posted in Artwork, Characters, Commissions, Plans, Progress | Leave a comment
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Hey folks! Her sprite is done, so let’s meet Café Memoria owner, Elena!

Elena's outfits

As always, click to view larger. She’s the boss of Mikaela, Tristina, Aurelia, Julia, and most certainly of her daughter Anna. Elena can be a pretty nosy and mischievous lady, wanting to get into others’ personal business. But most notoriously she likes teasing her daughter lots (as mentioned in an older post). Of course Anna doesn’t like it which fuels her insecurities. It doesn’t mean that Elena hates her daughter; like all mothers should, she loves her daughter, and wants the best for her.

Things aren’t all fun and games for Elena, though. When the going gets rough, she can be pretty strict, especially when it comes to Mikaela and her anger management. Or kicking out unruly customers ^^;

As for the status of the rest of the project, I’ve been busy implementing major changes (as mentioned in last month’s post) in the script. It’s amazing when you re-read it you discover all these minor grammatical errors (ex. “if” when you really mean “it”). Am I glad that I’m giving the script another rundown! As mentioned in previous post, these changes will not be reflected in the first demo, but in subsequent versions.

We’re getting closer to a CMD demo release! Not giving a definite release date just yet, but I’ll give one out once I feel comfortable doing so.

See you next post!

-Ryne

Elena’s day off

April 24, 2018 at 9:22 am | Posted in Artwork, Characters, Commissions, Progress | Leave a comment
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Hey folks! Let’s meet Café Memoria owner (and Anna’s mom), Elena!

Elena, casual outfitClick to view larger. Okay, she’s not in her business outfit, as she’s still a work in progress (or it’s her day off), with more outfits on the way. Do you guys like how she turned out in her casual outfit? You know, she kind of looks like she would be Anna’s big sister than a mother. But she does look good for a mother in her 30’s. =)

Elena loves to tease her daughter, which likely contributes to the latter’s shyness and insecurities. But it doesn’t mean she doesn’t like her – she cares for Anna dearly, being her only child. While Elena’s teasing is a way of bonding with her daughter and having fun with her, Anna doesn’t like it especially when done in front of Ryne and his friends. However, Elena can get serious when the time arises, especially with employees and bad customers. I can’t wait to show you guys how she deals with, uh, problem waitresses, like Mikaela 😉

I think we’re making good progress towards a demo, step-by-step!

Just a little heads up – I’m taking a planned two week hiatus from my projects starting April 30th to May 12-14. When I get back, depending on the situation I’ll either post more artworks of Elena or maybe even something else!

Enjoy!

-Ryne

Julia’s Love

February 26, 2018 at 9:32 am | Posted in Artwork, Characters, Commissions, Plans, Progress | Leave a comment
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It took months, but Julia’s sprite artwork is now complete! You can tell how happy she is, all colored up and ready to serve you!Julia's outfits

Click to view larger. Julia is noticeably shorter compared to the other girls – well she is the shortest of the five girls – but that doesn’t stop her from trying to give you great service! And also a small girl with a big talent for cooking. She’s in her school’s cooking club and people often ask her for help with cooking, including the club president 😉 And don’t you love how her glasses give her character? She’s not the strict student council president / class president type, but more of a sweetheart to her friends and everyone around her – well, maybe not as much as Aurelia but she makes a great (girl)friend nonetheless!

What do you guys think of her? Let me know!

In addition, I’d like to say all BG art for the demo is done; might post some more of them in the coming months. As for food artwork recruiting, still working on it! I will post an update on Twitter and here when I’m ready. Don’t want to end up commissioning artworks I won’t eventually need, and breaking the budget. Was kind of tempted to rush in and start recruiting, but going through the checklist and script already revealed that several are nothing more than just taking up space >_<

We’re getting there, right? I can’t wait to see the rest of the characters done! I really would love to see Elena done next. Because I know we would love to see an attractive business owner, and uh, mother. Ahaha. ^_^

Enjoy, and see you next post!

-Ryne

Julia in July… not really

July 27, 2017 at 9:28 am | Posted in Artwork, Characters, Plans, Progress, Screenshots | Leave a comment
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Hey folks! Hope you’re all staying cool this summer (or at least to those living in the northern hemisphere!). Here’s what I’m up to lately with CMD:

Tristina and Aurelia screenshot

Just playing around with the GUI, and testing out Tristina and Aurelia’s sprites. Let me know how it looks, I’d like feedback if anything can be improved! In regards to coding, I’m having this weird issue with side images – here’s a snippet of Ren’py code:

    show tristina irritated at cu_center with dissolve
    
    "And just like that, Tristina shows up."
    t "What are you looking at?"
    #"She looks to the side, and sees..."
    
    show aurelia crazy at cu_right with dissolve
    
    "Oh great, it's Aurelia."
    u "Ahahaha, who wants to play with Aurelia? Don't run away now~!"

“t” is Tristina’s character; “u” is Aurelia. When line 4 transitions to line 7, Tristina’s side image transitions out with a dissolve, even though I have no exit transition defined for side images. Here’s the weird part – uncomment line 5, and it’ll work as intended, Tristina’s side image disappears with no transition. I’ve been banging my head against the wall for hours the other night. I did try upgrading my Ren’Py but it didn’t help. Sounds confusing? Don’t worry about it 😉

There’s a chance I’ll be doing some recruiting next month. I’ve been spending the last month planning it somewhat extensively (okay, maybe the past several months). Part of the reason I’ve been holding it off for a while is that it can eat up a fairly large part of my budget. I had to prune parts of the project without breaking the story. I’m deciding, will this work out without so-and-so? Can it be substituted with this and still work out? I’ve been feeling a little hesitant as there’s quite a bit of risk to it and requires extensive planning – but hey the project has to progress eventually, gotta take the risk.

Lastly, Julia’s sprite is currently in the works. I know this post isn’t really about her, but I just had to give it a title relating to July and Julia, since they look and sound similar in a way. Her birthday isn’t in July, though; it’s in February 😉

Sooo, yeah. This month’s been pretty hectic, both project-wise, and at work. Look forward to the next post!

-Ryne

Radiant Aurelia

June 28, 2017 at 9:26 am | Posted in Artwork, Characters, Commissions, Plans, Progress | Leave a comment
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It took several months, but Aurelia’s sprite artwork is finally done!

Aurelia's Outfits

Click to view larger. What do you guys think of her? How about in her swimsuit? 😉 It’s practically summer here and it’s getting hot. So hot that Aurelia wants to cool off with you under the umbrella at the beach. Who doesn’t want to hang out with such an attractive, yet airheaded, girl at the beach? Most guys at her school would want to. Be aware that she can get a little, uh, crazy. 😉

Sprite artwork aside, I’ve been doing some more BG art planning. Gotta admit this process is more complex than planning sprite art. I mean, there’s quite a bit of exterior / interior design involved. How should the area look like? What objects are involved? I imagine it being very difficult for a BG artist if they’re given just descriptions but no picture references. So my references are mostly just to give an idea of what an area should look like, and the objects within, as opposed to just copying it exactly. I think the process applies similarly to sprite art – designing the waitress uniforms involved Google image searches and mixing and matching elements from various waitress outfits, as well as the other outfits. It’s interesting designing your own outfits, and thinking about the design of the characters’ rooms ^.^

An update on that, uh, lollipop-themed small VN – didn’t really work much on it since I’m focusing on getting sprite art done, planning BG art, GUI, and organizing the CMD project folder, as well as planning out event CGs. But I’ll give updates on it once significant progress has been made.

I realized that it’s been two years since I’ve released the first Café Memoria. We’ve come a long way, right?

Thanks for reading!

-Ryne

Still Alive, and Happy Café Memoria Day

May 29, 2017 at 9:34 am | Posted in Artwork, Characters, Commissions, Plans, Progress | 2 Comments
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Hey folks! Good news – I received a message from my artist that she’s doing well and back to work, after a month’s hiatus. You might also have heard about this on my twitter as well. Not only that, but thank goodness for having recovered.

Here’s a more recent Aurelia progress, since artist coming back. Not showing her face just yet 😉

Aurelia Teaser 2

BTW, I’ve been kind of working on a smaller VN project the past month, largely because of last month’s artist hiatus, and in anticipation of CMD being stalled for several months. But now that my artist is back I’ll continue working on CMD. Though, I’m considering continuing working on the smaller VN at the same time. It’s been almost two years since I’ve released a new VN (since the first CM), and I’d like to get a refresher in releasing another – CMD is a pretty big VN and of course is taking a while!

That “secret project” has connections with Café Memoria. More details next month if I decide to take it up as a small summer project. Oh, this tweet is a hint of its content:

Lastly, to those who live in the US, have a great, uh, Café Memoria day. Thank your waitstaff in restaurants for providing great customer service. And thank them for being able to deal with unruly customers in a calm, professional manner.

But on a more serious note, Happy Memorial day. Do remember and thank those veterans for their service!

Thanks for reading!

-Ryne

For the Love of the Project

February 27, 2017 at 9:26 am | Posted in Artwork, Characters, Commissions, Plans, Progress | Leave a comment
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February is the month of love. While I’m not exactly fond of Valentine’s, I did try to make the best of it on that day; I hope you guys did as well, regardless if you have a significant other or not. Anyway, let’s show some love for Café Memoria Deux by showing some progress!

CMD - Main menu GUI

Yeah, it might not look like much, I’ve been pretty busy working on CMD’s GUI. The main menu screen looks good, I think. There’s also other screens I’m working on, namely the Extras and Options screens, which is taking quite a bit of work; might show in next post. The GUI is looking so far to be huge overhaul from the first Café Memoria, right? 🙂

Aurelia Teaser

Also, while Aurelia’s sprite isn’t finished yet, here’s a teaser of her. 😉

Lastly, I’m preparing for BG artist recruitment, *hopefully* posting about it around next month! Excuse the delays in that, because something (related to BGs) came up unexpectedly at the beginning of the year – kind of waited on it and stuff never really materialized. So yeah, no more waiting on that, I’ve already dealt with enough setbacks; don’t need any more delays.

I’m hoping that, as well as more sprite artworks in the coming month. Stay tuned!

-Ryne

New Year, New Artworks

January 24, 2017 at 9:42 am | Posted in Artwork, Characters, Commissions, new year, Progress | Leave a comment
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Hey guys, hope your New Year is going well. For me? It’s alright, a little slow and lots of rain lately. In fact said rains make driving to work all the more treacherous – all those flooding and mudslides x_x

And… this might have taken several months, but Tristina’s sprite art is now complete! 🙂

Tristina's Outfits

Click to view larger. What do you guys think of her? Especially Mahou Shoujo Tristina, aka her cosplay for the in-game anime Magica Memoria? She’s dressed up as the character Shizuka, the main character of the anime. You know, I should commission some artworks of Shizuka, and make some posters of her for the in-game “advertisements” for background art. I have a bit of an idea how she’ll look like – while she does wear the costume Tristina is wearing, maybe she’s a fairly short girl, short black hair, shy and quiet? I haven’t really gotten around to her design much, but she and Tristina have a bit in common.

Who’s next on the list? There’s Aurelia + Julia remaining, and three more characters.

As for background art, something came up and my recruiting post will be delayed a bit. I apologize! And I have to apologize for the slowness in art progress once again. Well, I guess games do take time to work on and finish.

Enjoy!

-Ryne

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