Cafe Memoria Deux demo released!

July 26, 2019 at 7:48 am | Posted in Artwork, Demo, Progress | Leave a comment
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Café Memoria Deux

It’s been several years since I started this project. But the Café Memoria Deux demo is now playable! Thanks to those who helped me get to this point. It’s been a wild ride putting this together!

Demo version 0.1 contains:

  • A focus on the characters Anna and Mikaela
  • All characters make a return from prequel + two new characters
  • A return of the food selections + rating system from the first Café Memoria
  • Note there’s no sprite art of the protagonist, Ryne, just yet, as he’s still being worked on as of this post.
  • As someone pointed out in the comments of previous post, no, there’s no voice acting. But depending on how things go, there might be in future versions!

Screenshots (click to view larger):

Café Memoria Deux 0.1 can be downloaded here:

Windows, Linux (84 MB) / Mac (67 MB)

As always, let me know if there are any problems and/or bugs. Questions, comments, constructive criticism are welcome!

I really hope you guys enjoy! It might’ve took several years from the birth of this project to a demo release, with some setbacks in-between. But I consider a demo release a major accomplishment.

Thanks to you all for checking out this demo, hope you all stick around for the full version 🙂

-Ryne

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Café Memoria Deux site up! Demo release date!

June 10, 2019 at 8:49 am | Posted in Artwork, Commissions, Plans, Progress, Site | 2 Comments
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Hey folks! It took a while, but I finally opened the “Café Memoria Deux” site! ^_^

Café Memoria Deux

Click on the banner above to visit. Do check out the various pages, and learn more about the game and its story and characters, and even view some screenshots. 🙂 Note that I don’t have chara art of Ryne just yet, he’s still being worked on as of this post. Also, if you haven’t seen it there already, mark your calendars: I’ll be releasing the demo next month, which is Friday, July 26, 2019. In the meantime, I’ll be cleaning up the game a bit so the code’s all nice and tidy for release. I hope this hypes you all up!

If you folks want to take a look, I’ve also took the time to redesign the PixælSoft site. The old layout was more of a quick and dirty version with not much effort put into it (I kind of rushed it while simultaneously working on the first Café Memoria site). I’m not sure what I was thinking about going for a ~750px wide layout (which is too narrow for my needs)… I hope it looks much nicer!

Check out the updated site here!

While I’ve tested them as much as possible, do let me know if anything’s broken with the sites (broken links/images, layout, etc.).

If everything goes to plan, I will be releasing the CMD’s demo on said above date. Look to it!

-Ryne

Aurelia, ready to serve you!

May 20, 2019 at 8:12 am | Posted in Artwork, Characters, Commissions, Progress | 2 Comments
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Hello folks! I’ve yet to share one more girl for the title art. Let’s see some of flirty Aurelia, shall we? 🙂

Title Sample - Aurelia

Click to view larger. Don’t you just love how she’s sitting with that lovely smile on her face? That pose really accentuates her flirty personality (and how she shows off those legs). It’s almost as if she’s the poster girl for Café Memoria! Don’t forget how delicious that parfait looks, don’t you want to be served one by her? A sweet dessert served by a sweet girl like Aurelia. ^_^

Alright, I might have posted this a bit early by a week (unlike posting around last week of the month). But I want to focus my energy putting the finishing touches on CMD’s site as I plan to open it next month.

Does this mean a CMD demo release is coming soon?!

Well, I can say we’re getting near. ^_^ Stay tuned for next post!

-Ryne

Tristina’s April in the cafe

April 26, 2019 at 9:14 am | Posted in Artwork, Characters, Commissions, Progress | Leave a comment
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Morning folks! To those who celebrate it, hope your Easter was a great one 🙂 This month, I have more title artwork to share with you, this time of Tristina!

Click to view larger. Tristina may not look as dynamic like the other girls, but she’s the type who doesn’t like to attract too much attention – though if you played the first Café Memoria then she does have another side that may inadvertently attract said attention.

“(outburst) Anna! These uniforms make it look like a cosplay party in the café!”

But otherwise, she’s the type who keeps to herself, no? I guess that’s kind of a good thing on calm April days, considering March and February was full of rainy weather (at least where I live).

Tristina aside, I’ve been working all this month on CMD’s site. Most of it is cleaning up code, but I ran into a bit of a roadblock when it came to centering / spacing the navigation buttons evenly. A bit of a lesson learned here:

  1. Zero out margins and padding if things don’t look aligned evenly.
  2. Image buttons with odd-numbered width and/or height can make things uneven.
  3. Flexbox is your friend, when margins and floats fail you.

I will be posting a demo release date in the coming months, in conjunction with the site’s opening. Stay tuned!

-Ryne

Mikaela’s spring greens

March 25, 2019 at 8:04 am | Posted in Artwork, Characters, Commissions, Progress | Leave a comment
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Hello once again, folks! Today, I’ll be sharing some title artwork of Mikaela! Sorry, no birthday wishes for her (unlike the past two months), as her b-day is on December. (Please Mikaela, don’t go all tsun-tsun on me!)

Title Sample - Mikaela

Of course, click to view larger; she’s showing quite a bit of personality here! She has the potential to be a nice waitress, right? But she’s the type to lose patience easily, especially when it comes to rude customers, or when they take slow to order and are indecisive. In fact, working in the café is kind of a test for her. She can act tsundere all she wants towards her friends, but Elena is there to keep her in check, making sure she doesn’t blow up at the guests.

Alright, I think since the project is progressing very nicely the past months, it might be safe to say that a demo will be released in the coming months (I’m thinking around the summer). I’ve resumed working on the site (after not touching it since 2017, ahaha), and will open it maybe a few months prior to demo release. Code needs quite a bit of cleaning up x_x

Speaking of cleaning up, I really need to upgrade CMD’s Ren’Py version… it’s on 7.0 and we’re like, what, on 7.2.1. I have to admit the game’s code is a mess, with a bunch of legacy code from old Ren’Py versions and workarounds. Maybe I’ll rework it from scratch after demo release – no that doesn’t mean I’m scrapping the whole project from the ground up, just the more, uh, technical aspects of it. 😉

Thank you and see you next month!

-Ryne

Julia’s birthday present

February 25, 2019 at 8:26 am | Posted in Artwork, Birthday, Characters, Commissions, Progress | Leave a comment
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What’s this?! Another birthday post? Because Julia’s birthday is coming up (Feb 27), I’ll be sharing more title artwork of her 🙂

Title Sample - Julia

“Welcome to Café Memoria! How may I serve you today?”

Click to view larger; what do you guys think? I really like her inviting pose as she brings you to your table. You can tell from her expression that she really loves her job! She comes in to work every day with a lovely and bright smile on her face. Her job coincides with her love for cooking, and is likely to consider making a career in the restaurant business.

As usual, a progress report on the project! More artworks are being worked on, and of course more revisions to the script. As for progress on the demo, script-wise I just finished one of Anna’s hangout days, and Mikaela’s day will be worked on soon. Otherwise, it’s just a matter of adding in the title and food artworks, making finishing touches, and whatnot.

…shoot, I kinda neglected the site for the project! I checked my files for it and last modified… July 2017. Better haul rear and update it >.<

More artworks and stuff in the coming months. Thanks for your patience! Be sure to wish Julia happy birthday ^.^

-Ryne

Anna’s Birthday

January 28, 2019 at 8:18 am | Posted in Artwork, Birthday, Characters, Commissions, Plans, Progress, Writing | Leave a comment
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Hey guys! It’s Anna’s birthday this month, so let’s celebrate the beginning of the new year with new title artwork of her! Okay, well I might be a little late celebrating (her bday is the 21st), but it’s okay!

Title Sample - Anna

Click to view larger. How do you guys like her dynamic, yet somewhat flirty pose? I think that considering her shy and insecure personality, it’s her way of forcing herself to be more open and outgoing not only towards her customers, but to everyone else, including her friends. Of course that doesn’t stop her from being so clumsy and tripping, making her drop all the food and losing confidence.

A great way to seeing her other side, right? 😉 More title artworks of the other girls soon to come!

Aside from that, now that the holidays are over and after releasing my Christmas VN, it’s now back to work on CMD. I’m still rewriting sections of the script, but hopefully a demo will be out this year! There are still plans for releasing smaller projects if time persists.

Let’s make 2019 a great one! Thanks all for following me and sticking around, as always 😀

-Ryne

Side project – AWCG released!

December 24, 2018 at 9:10 am | Posted in Artwork, christmas, Progress, Release, Side Projects | 2 Comments
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AWCG BannerMerry Christmas folks! Here’s my present to you all – I’m releasing a side project I’ve been working on the past month and a half – All I Want for Christmas is a Girlfriend (AWCG)!

Download Now!

  • Version 1.0
  • Release Date: 2018/12/24
  • Size: 49.6 MB (Windows / Linux), 32.5 MB (Mac)

I really enjoyed the challenge of compiling this within a short amount of time. As it’s been a long while since the release of my previous project, the first Café Memoria, this gave me a refresher in completing projects. And I felt that one of my many great VN ideas were going to waste; I just had to develop it and see it come alive – the CGs make it more so 🙂

Remember my January 2018 post, stating my goal is to release something before the end of the year? Well, promise fulfilled, just in time! Yeah, it could’ve been a CMD demo, but progress is sloooow (due to factors beyond my control).

I regret being unable to get a voice actress for Natalia, due to time constraints. I’ve considered hiring one a week before release, but I already had too much to do to make a Christmas Eve release possible. Maybe, just maybe, for next year’s Christmas I’ll hire one and make a uh, re-release ^_^

Another regret is the lack of artwork of the male protagonist, Rudolf, for the same reasons as above.

But no regrets in making and releasing this. It’s a joy spreading holiday cheer through this VN! I hope you enjoy playing this as much as I did making it! Let me know what you think about it in the comments (Natalia would love to hear them!). 🙂

Again, thanks for following me, hope you guys stick around for next projects – especially when it comes time to release the CMD demo 😀

Merry Christmas and a Happy New Year!

-Ryne

After Thanksgiving meal

November 26, 2018 at 8:54 am | Posted in Artwork, Commissions, Food, Progress | 2 Comments
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To those who celebrate it, hope you folks had a great Thanksgiving! I had to work that day, but at least I get holiday pay. And just thought I’d share some more of Café Memoria’s (lunch) menu / artworks. 🙂

Lunch sampler A

Click to view larger (as always). Who wants a Memoria Burger? It’s a very flavorful and juicy burger with the restaurant’s secret barbecue sauce, with some tasty seasoned fries. In fact it’s among the most popular items. If you haven’t tried one, you’re missing out – try one today! (okay, I don’t have a recipe to make one, ahaha.)

Don’t forget the Sub Sandwich, too! Cold or toasted sandwiches, with your choice of meats – turkey, roast beef, chicken, or anything! Comes with some Lay’s potato chips.

Thought I should mention this here – I’ve started working on a short VN project, about a week and a half ago. If everything goes to plan, I’ll have it released at or before Christmas! Yeah, it might slow down CMD a bit, but I’d like to challenge myself and make something within a month. I need a refresher on finishing and releasing projects; it’s been a while since the release of the first Café Memoria.

I’ll be posting updates as said project progresses (in this blog and/or Twitter). Look forward to it!

-Ryne

Mikaela’s birthday present

October 26, 2018 at 9:30 am | Posted in Artwork, Birthday, Characters, Plans, Progress, Screenshots | Leave a comment
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Hey folks! It’s my birthday today, so I’m sharing some significant progress of Café Memoria Deux!

CMD - in-game screenshot

Mikaela: “H-happy birthday! I-I’m not saying this because I like you, you know!”

Click to view larger. Here’s a preview of an in-game demo scene, in its full glory with sprites and BGs! I’ve spent the past weeks copying the script to Ren’Py code, in particular the first in-game day. It’s mostly done, I just need to do a run-through making sure all the script is there, some debugging / improvements, and of course adding in the food artworks. Then I have to do the second day, as well as hangout days exclusive to Anna and Mikaela (and waiting on some title artworks, ahaha).

Also, Ryne’s sprite artwork has not been done yet and therefore will not be in the upcoming demo, as well as some rating stuff (that could change though). But nevertheless we’re inching closer towards a demo release! I’ll announce it once I feel confident about setting a definite date.

For those wondering, Mikaela and Jacob are not sister and brother! They kind of look like it, yeah, but they’re not related. Though, I’m sure Mikaela would dread having a brother like Jacob; saying he’ll piss her off on days end is an understatement.

Now, I’m going to take the rest of the day off and celebrate my birthday with family. Work will resume tomorrow! In the meantime, look forward to more significant progress in the coming months!

-Ryne

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