Dating Sim! Luna’s Lovely Summer – Full Release Now Available!

January 6, 2024 at 4:49 am | Posted in new year, Plans, Progress, Release | 2 Comments
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Happy New Years all! I’m happy to announce the full release of Dating Sim! Luna’s Lovely Summer (DSLLS)!

Download the demo, or purchase the game on Itch.io!

Just finally, I’m done with this project… I’m so exhausted! After two long years of development, I achieved my goal of finally selling my first visual novel. It’s been a long journey, working with various people, including artists, voice artists, and whatnot to compile this game into something I can be proud of. I have to say I learned quite a bit about myself developing DSLLS, from disagreements to major setbacks (like DSLLS’s original artist resigning). It’s easy to get discouraged and throw in the towel, but I stuck with it to the end.

We may have reached the end of development of the project, but the journey has just begun. I’ve already started working on my next project well over a year prior, and the script is in the process of being edited. Which Dating Sim! girl is going to star in my next VN? Cecilia? Paulina? What do we have next in store for our Protagonist? ^_^

I should have a bit more details about said next project in the coming months. In the meantime, I hope you all enjoy the full release of DSLLS! Please let me know what you think about it (via replying to this post, social media, email, etc.) – I would really love to hear from fans of my work. And it’s greatly appreciated if you can spread word about this project!

To my beta testers: I will distribute itch.io keys as promised as soon as possible!

Now, time to relax a bit. See you around!

-Ryne

Starting the year off at the beach

January 28, 2023 at 5:09 am | Posted in Artwork, Characters, Commissions, new year, Plans, Progress | 3 Comments
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Good morning folks! Hope your new year is going off very well. The same can be said about me as well – well, almost! It’s been a pretty hectic first month of the year having such a busy work schedule. No overtime though, but just super busy that things have been wearing me out for several weeks already! But as always I do manage to find time to work on DSLLS – working on a four 10’s schedule greatly helps, although I’m not too fond of waking up super early, ahaha.

And without further ado, here’s a status update on the DSLLS project!

Artist has finished the beach CG set, here’s a sample of it in action – that’s some serious ASMR stuff!

Pretty much the project at this point is mostly (debugging / testing aside) waiting for voices to be recorded and the rest of the CG artworks to be done, which of course will take several more months to finish. As stated in my last post, I’m hoping for a Summer 2023 release, because, well, this VN takes place in the summer! The latest release date I’d consider is probably mid Autumn of this year, but TBH I’d feel a little awkward if I released this in the winter, ahaha.

So yeah, it’s been mostly a waiting game for those remaining game assets. I’ve been outlining Dating Sim! (insert name here)’s Autumn still, haven’t scripted it yet. It seems like that project will be a somewhat bigger one than DSLLS!

Thank you for reading, hope you’re all achieving your new year’s resolutions!

-Ryne

Alden’s New Years

January 27, 2020 at 9:42 am | Posted in Artwork, Characters, Commissions, new year, Plans, Progress | Leave a comment
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Hello folks, it’s time to start the new year (and decade) with the last bit of CMD character sprites. I’d like to share another of the game’s male characters, Alden!

Alden's outfits

As always, click to view larger. If you can’t tell from the hair and eye color, he’s Aurelia’s twin brother. While he does get excellent grades like his sister, he is a bit of the opposite in personality to her. He’s not as airheaded, and is a bit uncomfortable around the opposite gender (sister aside). Also, Aurelia inadvertently embarrasses him in public, especially when it comes to him and girls. He hates it when people tell him how hot his sister is, often receiving inappropriate comments about her (I’ll leave it to your imagination, ^^; ).

I must say that I had a bit of a slow start to the new year. I somehow got the flu around new year’s, which took slightly less than a week to recover from. And of course as a bit of a late Christmas / New Years gift I bought a new computer, or more like built a new one. My old one was showing its age with serious problems – like freezing up for 2-3 minutes then unfreezing, and of course randomly corrupting files (mostly my music and anime pics library).

Thankfully it didn’t touch any project files (and thank goodness for backups), but I didn’t want to take any chances with that and bought a new one. And since Windows 7 went EoL might as well upgrade to Win10.

It took a bit of while to resume working on projects, because of the above plus transferring my files to the new PC. I will update CMD’s site to include Alden’s character profile, hopefully next month (plus probably more updates!).

Hope your new year is going well so far!

-Ryne

Step One to Releasing a Demo

January 30, 2018 at 9:46 am | Posted in Artwork, Backgrounds, Commissions, new year, Plans, Progress | 2 Comments
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Hey folks! Hope your new year is going well so far! As for me, it was going well early and mid-January. And ever since last week came down with a cold that’s been keeping me from working on CMD. In fact I’m battling a headache as I type this. x_x (I guess I need a break from the project a bit?)

One of my goals this year is to release something, before the end of this year (December or earlier). It could be a CMD demo, or a Lollipop VN, or even both! Because, you know, showing words and pics on this blog are just… well, words and pics, and I know you all want something from me to play with. 🙂 Note that I said it’s a goal for me to release something this year – I can’t really set a concrete release date if other factors of the project get bottlenecked. But I’ll make sure this project and the team stay motivated!

In the meantime, let’s take some more looks at the world of CMD (aka: more BG art):

Path to school, day

Here’s an urban area, or path to school, complete with a strip mall and such. This is where characters stop by to have a cup of tea (or coffee, I’m not a coffee person BTW) on the way to school. Yeah, there’s always Café Memoria, but they need alternatives, right? 😉

Lastly, some things that are coming soon:

  • Julia’s sprite is nearly finished. I hope to show her next month!
  • Depending on the situation, might be doing some recruiting within a month or two – yes, this is for the food artworks.

That’s all for now. This is only step one (corresponding to the first month of the year), hopefully leading up to a release sometime this year!

-Ryne

PS: I really hope this headache goes away…

After Christmas Dinner

December 26, 2017 at 9:40 am | Posted in Artwork, Backgrounds, christmas, Commissions, new year, Plans, Progress | Leave a comment
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Morning folks, hope you all had a great Christmas, and spending time with family and friends! I hope Santa Aurelia brought you lots of hugs, loves, and gifts, because she, uh, gave me some nice presents 🙂 And here’s some art progress as a little gift! (click to view larger)

Ryne's room, day

Let’s spend some time at my the protagonist Ryne’s room! One of his hobbies include computers, more specifically building and troubleshooting them (hardware / software-wise)! He’s not much of a gamer, but he built his computer with a, uh, Core i5 + GeForce GTX 1050, along with a somewhat high-end monitor. He’s also a bit of an anime fan (but not as much as Tristina… just wait until we get to her room!), with various figures in the cabinet – can you make out some of them? 😉 And like Mikaela, his room is of a green color-scheme. What do you guys think?

Considering the slow pace of Café Memoria Deux, I’m considering picking up my lollipop VN project and refining it some more. No, that doesn’t mean I’m cancelling CMD, more like multitasking on those two projects. Because you know, it’s been a couple years since my last VN release (the first Café Memoria), and I kind of feel things are going… stale. I need a refresher working on a smaller project and releasing it. The slowness is a little beyond my control, but might as well use that time to work on another project, as other aspects of CMD get sorted out (like Julia’s sprite art, event CG planning, etc).

Can’t really recall if I mentioned it before, but the lollipop VN will have a connection to the Café Memoria series! I hope to show some content in the next year. Especially some art of the lollipop protagonist, Li-, erp, don’t want to give out her name just yet! I think she’ll be a welcoming addition to the list of Memoria girls: Anna, Mikaela, Tristina, Aurelia, Julia, Elena, and ???.

That’s it for now. Another year has come and gone. Once again, thanks for sticking around my projects! Hope to see you again next year, and hopefully we’ll see significant progress.

-Ryne

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