Julia in July… not really

July 27, 2017 at 9:28 am | Posted in Artwork, Characters, Plans, Progress, Screenshots | Leave a comment
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Hey folks! Hope you’re all staying cool this summer (or at least to those living in the northern hemisphere!). Here’s what I’m up to lately with CMD:

Tristina and Aurelia screenshot

Just playing around with the GUI, and testing out Tristina and Aurelia’s sprites. Let me know how it looks, I’d like feedback if anything can be improved! In regards to coding, I’m having this weird issue with side images – here’s a snippet of Ren’py code:

    show tristina irritated at cu_center with dissolve
    
    "And just like that, Tristina shows up."
    t "What are you looking at?"
    #"She looks to the side, and sees..."
    
    show aurelia crazy at cu_right with dissolve
    
    "Oh great, it's Aurelia."
    u "Ahahaha, who wants to play with Aurelia? Don't run away now~!"

“t” is Tristina’s character; “u” is Aurelia. When line 4 transitions to line 7, Tristina’s side image transitions out with a dissolve, even though I have no exit transition defined for side images. Here’s the weird part – uncomment line 5, and it’ll work as intended, Tristina’s side image disappears with no transition. I’ve been banging my head against the wall for hours the other night. I did try upgrading my Ren’Py but it didn’t help. Sounds confusing? Don’t worry about it 😉

There’s a chance I’ll be doing some recruiting next month. I’ve been spending the last month planning it somewhat extensively (okay, maybe the past several months). Part of the reason I’ve been holding it off for a while is that it can eat up a fairly large part of my budget. I had to prune parts of the project without breaking the story. I’m deciding, will this work out without so-and-so? Can it be substituted with this and still work out? I’ve been feeling a little hesitant as there’s quite a bit of risk to it and requires extensive planning – but hey the project has to progress eventually, gotta take the risk.

Lastly, Julia’s sprite is currently in the works. I know this post isn’t really about her, but I just had to give it a title relating to July and Julia, since they look and sound similar in a way. Her birthday isn’t in July, though; it’s in February 😉

Sooo, yeah. This month’s been pretty hectic, both project-wise, and at work. Look forward to the next post!

-Ryne

Radiant Aurelia

June 28, 2017 at 9:26 am | Posted in Artwork, Characters, Commissions, Plans, Progress | Leave a comment
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It took several months, but Aurelia’s sprite artwork is finally done!

Aurelia's Outfits

Click to view larger. What do you guys think of her? How about in her swimsuit? 😉 It’s practically summer here and it’s getting hot. So hot that Aurelia wants to cool off with you under the umbrella at the beach. Who doesn’t want to hang out with such an attractive, yet airheaded, girl at the beach? Most guys at her school would want to. Be aware that she can get a little, uh, crazy. 😉

Sprite artwork aside, I’ve been doing some more BG art planning. Gotta admit this process is more complex than planning sprite art. I mean, there’s quite a bit of exterior / interior design involved. How should the area look like? What objects are involved? I imagine it being very difficult for a BG artist if they’re given just descriptions but no picture references. So my references are mostly just to give an idea of what an area should look like, and the objects within, as opposed to just copying it exactly. I think the process applies similarly to sprite art – designing the waitress uniforms involved Google image searches and mixing and matching elements from various waitress outfits, as well as the other outfits. It’s interesting designing your own outfits, and thinking about the design of the characters’ rooms ^.^

An update on that, uh, lollipop-themed small VN – didn’t really work much on it since I’m focusing on getting sprite art done, planning BG art, GUI, and organizing the CMD project folder, as well as planning out event CGs. But I’ll give updates on it once significant progress has been made.

I realized that it’s been two years since I’ve released the first Café Memoria. We’ve come a long way, right?

Thanks for reading!

-Ryne

Still Alive, and Happy Café Memoria Day

May 29, 2017 at 9:34 am | Posted in Artwork, Characters, Commissions, Plans, Progress | 2 Comments
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Hey folks! Good news – I received a message from my artist that she’s doing well and back to work, after a month’s hiatus. You might also have heard about this on my twitter as well. Not only that, but thank goodness for having recovered.

Here’s a more recent Aurelia progress, since artist coming back. Not showing her face just yet 😉

Aurelia Teaser 2

BTW, I’ve been kind of working on a smaller VN project the past month, largely because of last month’s artist hiatus, and in anticipation of CMD being stalled for several months. But now that my artist is back I’ll continue working on CMD. Though, I’m considering continuing working on the smaller VN at the same time. It’s been almost two years since I’ve released a new VN (since the first CM), and I’d like to get a refresher in releasing another – CMD is a pretty big VN and of course is taking a while!

That “secret project” has connections with Café Memoria. More details next month if I decide to take it up as a small summer project. Oh, this tweet is a hint of its content:

Lastly, to those who live in the US, have a great, uh, Café Memoria day. Thank your waitstaff in restaurants for providing great customer service. And thank them for being able to deal with unruly customers in a calm, professional manner.

But on a more serious note, Happy Memorial day. Do remember and thank those veterans for their service!

Thanks for reading!

-Ryne

For the Love of the Project

February 27, 2017 at 9:26 am | Posted in Artwork, Characters, Commissions, Plans, Progress | Leave a comment
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February is the month of love. While I’m not exactly fond of Valentine’s, I did try to make the best of it on that day; I hope you guys did as well, regardless if you have a significant other or not. Anyway, let’s show some love for Café Memoria Deux by showing some progress!

CMD - Main menu GUI

Yeah, it might not look like much, I’ve been pretty busy working on CMD’s GUI. The main menu screen looks good, I think. There’s also other screens I’m working on, namely the Extras and Options screens, which is taking quite a bit of work; might show in next post. The GUI is looking so far to be huge overhaul from the first Café Memoria, right? 🙂

Aurelia Teaser

Also, while Aurelia’s sprite isn’t finished yet, here’s a teaser of her. 😉

Lastly, I’m preparing for BG artist recruitment, *hopefully* posting about it around next month! Excuse the delays in that, because something (related to BGs) came up unexpectedly at the beginning of the year – kind of waited on it and stuff never really materialized. So yeah, no more waiting on that, I’ve already dealt with enough setbacks; don’t need any more delays.

I’m hoping that, as well as more sprite artworks in the coming month. Stay tuned!

-Ryne

Naughty or nice?

December 25, 2016 at 9:10 am | Posted in Artwork, Characters, christmas, new year, Plans, Progress | Leave a comment
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On behalf of the Café Memoria girls, Aurelia would like to wish you a Merry Christmas!

Aurelia in a sexy Santa outfit

Aurelia: “Heeeey~ What do you want for Christmas? Now, don’t be shy~”

What do you think about her in a Santa outfit? Does she look nice? Or a more on the naughty side? Santa Aurelia would love to give you presents, regardless if you’re naughty or nice. Would you like to sit on her lap and tell her what you want? Come on now, don’t be shy, she’s a very generous girl. I would love to hear your comments. 😉

Thanks WaffleMeido for the lovely artwork!

As far as progress goes, yeah, Tristina’s still not finished, but I can say significant progress has been made on her, so I’m hoping to post her next month. Yeah, I apologize for delays in her artwork but my artist has been so busy with stuff like college.

So, what are the plans for CMD next year? Some pretty big plans.

  1. Finish sprite artwork. I’m hoping my artist can get Tristina finished soon! Also hoping to have some title artwork and/or event CGs done before demo release.
  2. Hire background artist. If all goes well with planning, then I’ll make a recruitment thread hopefully in the next month.
  3. Work on GUI some more.
  4. Work on website. Will largely depend how long 1 and 2 will take.
  5. Release demo halfway through the year. Again, will depend how long 1 and 2 will take.
  6. (Surprise?) – It’s too early to say, but I’m really considering it.

Yeah, this project is taking quite a while to work on, compared to the first Café Memoria. It just contains a bit more content so you’ll enjoy it when it’s finally released. 🙂 I do get a little worn out working on it, trying to balance my work schedule and this project, as well as dealing with setbacks. But I remind myself to be persistent and not giving up. I see quite a bit of ambitious VN projects and that’s one reason to remind myself I can do it.

But the most important motivator are my supporters and the people who are helping / have helped me with this project. I can’t stress this enough, but thanks so much for following me and my projects. And again, even if progress is slow.

Merry Christmas, and have a Happy New Year! Let’s see what 2017 brings us. Don’t forget to tell Aurelia what you want from her next year XD

-Ryne

A Very Hot CMD Summer

June 27, 2016 at 10:24 am | Posted in Artwork, Characters, Commissions, Progress, Story, Writing | Leave a comment
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Last week was extremely hot (like 100+F)! It’s cooled down a bit by now, but I think that’s an indication of long, long days of extreme heat in the following weeks x_x It’s okay, though, let’s cool off with full-body artworks of some more CMD girls!

Aurelia's OutfitsJulia's Outfits

Click to view larger. What do you think of them and their outfits? Aurelia still likes getting into others’ personal space, so if she does so in her swimsuit… yeah. She’s still her flirtatious and airheaded self, as always. 🙂 As for Julia, she’s still working hard at the café with Aurelia and the other girls, and enjoying her summer vacation with her friends. I think they came out very lovely. 🙂

Artwork of Elena, Anna’s mother, is currently being worked on. From the progress I’ve seen, she just looks… stunning. Something to look for next month!

BTW, I’m preparing a recruitment post for a script editor. I think I’ve self-edited the script so many times already, that the project needs to go forward and have another set of eyes look at it. Should be ready within a week or two, from the time of this blog post (tentative). Also possibly coming soon: recruiting a background artist.

Edit: 2016/06/28 – Something came up that will delay  progress of CMD quite a bit. I’ll try to have a blog post this Friday explaining the details.

Edit: 2016/06/29 – I guess I must let it out here, but due to some issues, Ezri, my artist, will be unable to work on CMD. It’s unfortunate as I’d like to keep her because she worked on the first Café Memoria. But I must respect her position, and let her go.

So, I’m planning to hire a new artist. I’m hoping have a post up this Friday with details, so stay alert!

Stay cool this summer, folks!

-Ryne

Café Memoria Released!

June 26, 2015 at 8:06 am | Posted in Artwork, Progress, Release | 12 Comments
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It’s been a long road, and now Café Memoria is released, for your PC, Mac, or Linux machine! 😀

Download Now!

  • Version 1.0
  • Release Date: 2015/06/26
  • Size: 135 MB

It’s been years since releasing my previous VN, Final Week. Café Memoria helped me gain experience in VN creation, as my other project, Memoria, has stalled indefinitely. I have learned quite a bit in the creation of Café Memoria – learning to work with others, learning to be patient with them, overcoming many challenges and unforeseen problems, and learning to have fun doing something you enjoy. 🙂

Yes, this project was a joy to work on. I’ve met so many people helping me with this project: editors, the artist, the voice actresses, and whatnot. They helped make this project possible. And because of the positive experience gained I’m likely to hire them again for future projects.

Now that’s released, I think I’m going to take it a step further in future projects. Fundraise my next project? Go commercial? It’s possible! I’m going to take it a bit at a time in these next projects, so that when Memoria comes out of hiatus I have the experience necessary to finish it (keep in mind – Memoria is a pretty large project).

Let me know what you think of Café Memoria in the comments. Who’s your favorite character? Any constructive criticism? Thanks again for following me, hope you guys stick around for next projects!

Best wishes and have fun!

-Ryne

Cafe Memoria Chibi Arts Plus Voice Bonus

March 25, 2015 at 12:28 pm | Posted in Artwork, Characters, Commissions, Progress, Voice | Leave a comment
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Some Cafe Memoria chibi artworks, courtesy of Ezri! 🙂

Anna, Mikaela, TristinaAurelia, Julia, Ryne

Click to view larger. I should update the CM site with these chibis~

And as I promised earlier, here’s that audio bonus I was talking about in previous posts:

Aurelia’s Birthday Wishes!

Translation:

“Ah, hello Ryne-kun! How are you? Huh? Today is your birthday…? Uh, what should I do?
Well then….” *sings in English with slight accent. XD*
*giggles* “That was good, wasn’t it? Happy birthday. Eh… one more time? In Chinese then!” *happy birthday in mandarin chinese*
“Yay~ Hooray! Happy Birthday!”

A bonus gift from Sayaka, Aurelia’s voice actress, who did it for me months earlier. I received it as a surprise along with the redos she was doing at the time. 🙂 At the time I received it it was at least a month past my birthday, but hey it was so nice of her. So thanks Sayaka ^_^

Now, for some percentages:

Voice Lines Processed: (yes! everyone’s voices are done!)

  • Anna: 100%
  • Mikaela: 100%
  • Tristina: 100%
  • Aurelia: 100%
  • Julia: 100%
  • Ryne: 100%

Progress Estimates

  • Script: 100%
  • Character art: 100% (unless I commission some more artworks ^^)
  • Music: ~95% – need to tweak stuff
  • Programming: ~80% – testing, and some other stuff
  • Voices: 100% – done!

Enjoy! Let’s make a push to get this project done.

-Ryne

Cafe Memoria – Route Previews

October 8, 2014 at 1:16 pm | Posted in Characters, Progress | Leave a comment
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Been a month since I released the Cafe Memoria demo! I want to say thank you to everyone who played it and gave feedback. Your suggestions will be considered, they mean lots to me. 🙂

If you haven’t already, you can download the demo here.

Progress on the full version is going nicely. All routes have been programmed in. So, what’s next? I’m planning on creating a small, yet entertaining, promo video, showcasing all the characters along with their voice actresses. But most importantly is post-processing the voice files and putting them in the game. That’s… going to be a challenge. I can safely say I have well over 600+ .wav files, including retakes.

Anna, Mikaela, and Ryne’s voices are already done. Waiting for Tristina, Aurelia, and Julia’s voices, which are almost done.

Also planning on updating the engine from Ren’Py 6.17 to 6.18.  I really dig adjusting voice volume on a per-character basis. But that’s low priority as of now.

And, some previews of the other routes (Tristina / Julia)…

Funny Tristina

Anna telling Julia not to do stuff

Progress Estimates

  • Script – 100%
  • Character art – 100%
  • Music – 95% (need to tweak stuff)
  • Programming – ~75% (testing, and need to add in the voices)
  • Voices – ~50% (waiting on the last bits of recordings, as well as post-processing)

Enjoy!

-Ryne (project manager)

Cafe Memoria Title Screen Art

August 6, 2014 at 1:20 pm | Posted in Artwork, Characters, Progress | 2 Comments
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More Cafe Memoria character art by Ezri! Oh, and no more placeholder images for the title screen. XD

Click to view larger.

Cafe Memoria Title Screen

Options screen with title artwork

Save load screen with title artwork

Cafe Memoria has gone a long ways! I pretty much have enough done to release a demo. I’m planning on releasing one once I get the site up and running. Speaking of which, here’s a preview of the Cafe Memoria site:

Cafe Memoria site preview

Have I posted the voice cast list here yet? No, I don’t think I have. Here it is, thanks to all those who applied!

  • Ryne Reyes – Josh del Mundo
  • Anna Pervova – Trina Deuhart
  • Mikaela Kier – Skyler Davenport
  • Tristina Hamilton – Cayla Martin
  • Aurelia Alvarez – Sayaka Mashiro
  • Julia Sakuraba – Samantha Chan

Progress Estimates

  • Script – 100%
  • Character art – 100%
  • Music – 95% (need to tweak stuff)
  • Programming – ~25% (programming in the script / artworks)
  • Voices – ~25% (recording phase)

Enjoy!

-Ryne D. (project manager)

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